Files
tbd-station-14/Content.Server/GameObjects/Components/Mobs/State/DeadMobState.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

50 lines
1.4 KiB
C#

using Content.Server.GameObjects.EntitySystems;
using Content.Shared.Alert;
using Content.Shared.GameObjects.Components.Mobs;
using Content.Shared.GameObjects.Components.Mobs.State;
using Robust.Server.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Mobs.State
{
public class DeadMobState : SharedDeadMobState
{
public override void EnterState(IEntity entity)
{
base.EnterState(entity);
if (entity.TryGetComponent(out AppearanceComponent appearance))
{
appearance.SetData(DamageStateVisuals.State, DamageState.Dead);
}
if (entity.TryGetComponent(out ServerAlertsComponent status))
{
status.ShowAlert(AlertType.HumanDead);
}
if (entity.TryGetComponent(out StunnableComponent stun))
{
stun.CancelAll();
}
EntitySystem.Get<StandingStateSystem>().Down(entity);
if (entity.TryGetComponent(out IPhysicsComponent physics))
{
physics.CanCollide = false;
}
}
public override void ExitState(IEntity entity)
{
base.ExitState(entity);
if (entity.TryGetComponent(out IPhysicsComponent physics))
{
physics.CanCollide = true;
}
}
}
}