* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
25 lines
816 B
C#
25 lines
816 B
C#
#nullable enable
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.Fluids;
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using Content.Server.GameObjects.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Server.GameObjects.Components.Destructible.Thresholds.Behaviors
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{
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[UsedImplicitly]
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public class SpillBehavior : IThresholdBehavior
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{
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void IExposeData.ExposeData(ObjectSerializer serializer) { }
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public void Execute(IEntity owner, DestructibleSystem system)
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{
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if (!owner.TryGetComponent(out SolutionContainerComponent? solutionContainer))
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return;
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solutionContainer.Solution.SpillAt(owner.Transform.Coordinates, "PuddleSmear", false);
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}
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}
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}
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