* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
98 lines
3.0 KiB
C#
98 lines
3.0 KiB
C#
#nullable enable
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using System.Linq;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.NodeContainer;
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using Content.Server.GameObjects.Components.NodeContainer.Nodes;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Components.Atmos;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Atmos.Piping.Vents
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{
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/// <summary>
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/// Transfers gas from a <see cref="PipeNode"/> to the tile it is on.
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/// </summary>
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public abstract class BaseVentComponent : Component
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{
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[ViewVariables]
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private PipeNode? _ventInlet;
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private AtmosphereSystem? _atmosSystem;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool VentEnabled
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{
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get => _ventEnabled;
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set
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{
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_ventEnabled = value;
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UpdateAppearance();
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}
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}
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private bool _ventEnabled = true;
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private AppearanceComponent? _appearance;
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public override void Initialize()
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{
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base.Initialize();
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Owner.EnsureComponentWarn<PipeNetDeviceComponent>();
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_atmosSystem = EntitySystem.Get<AtmosphereSystem>();
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SetInlet();
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Owner.TryGetComponent(out _appearance);
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UpdateAppearance();
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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switch (message)
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{
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case PipeNetUpdateMessage:
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Update();
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break;
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}
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}
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public void Update()
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{
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if (!VentEnabled)
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return;
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var tileAtmos = Owner.Transform.Coordinates.GetTileAtmosphere(Owner.EntityManager);
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if (_ventInlet == null || tileAtmos == null || tileAtmos.Air == null)
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return;
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VentGas(_ventInlet.Air, tileAtmos.Air);
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tileAtmos.Invalidate();
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}
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protected abstract void VentGas(GasMixture inletGas, GasMixture outletGas);
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private void SetInlet()
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{
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if (!Owner.TryGetComponent<NodeContainerComponent>(out var container))
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{
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Logger.Error($"{nameof(BaseVentComponent)} on {Owner?.Prototype?.ID}, Uid {Owner?.Uid} did not have a {nameof(NodeContainerComponent)}.");
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return;
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}
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_ventInlet = container.Nodes.OfType<PipeNode>().FirstOrDefault();
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if (_ventInlet == null)
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{
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Logger.Error($"{nameof(BaseVentComponent)} on {Owner?.Prototype?.ID}, Uid {Owner?.Uid} could not find compatible {nameof(PipeNode)}s on its {nameof(NodeContainerComponent)}.");
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return;
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}
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}
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private void UpdateAppearance()
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{
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_appearance?.SetData(VentVisuals.VisualState, new VentVisualState(VentEnabled));
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}
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}
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}
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