Files
tbd-station-14/Content.Server/GameObjects/Components/Atmos/FirelockComponent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

106 lines
3.3 KiB
C#

using System;
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Doors;
using Content.Server.GameObjects.Components.Interactable;
using Content.Shared.GameObjects.Components.Doors;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Robust.Shared.GameObjects;
namespace Content.Server.GameObjects.Components.Atmos
{
[RegisterComponent]
[ComponentReference(typeof(ServerDoorComponent))]
public class FirelockComponent : ServerDoorComponent, IInteractUsing, ICollideBehavior
{
public override string Name => "Firelock";
protected override TimeSpan CloseTimeOne => TimeSpan.FromSeconds(0.1f);
protected override TimeSpan CloseTimeTwo => TimeSpan.FromSeconds(0.6f);
protected override TimeSpan OpenTimeOne => TimeSpan.FromSeconds(0.1f);
protected override TimeSpan OpenTimeTwo => TimeSpan.FromSeconds(0.6f);
public void CollideWith(IEntity collidedWith)
{
// We do nothing.
}
protected override void Startup()
{
base.Startup();
if (Owner.TryGetComponent(out AirtightComponent airtightComponent))
{
airtightComponent.AirBlocked = false;
}
if (Owner.TryGetComponent(out IPhysicsComponent physics))
{
physics.CanCollide = false;
}
AutoClose = false;
Safety = false;
State = DoorState.Open;
SetAppearance(DoorVisualState.Open);
}
public bool EmergencyPressureStop()
{
var closed = State == DoorState.Open && Close();
if(closed)
Owner.GetComponent<AirtightComponent>().AirBlocked = true;
return closed;
}
public override bool CanOpen()
{
return !IsHoldingFire() && !IsHoldingPressure() && base.CanOpen();
}
public override bool CanClose(IEntity user) => true;
public override bool CanOpen(IEntity user) => CanOpen();
public override async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
{
if (await base.InteractUsing(eventArgs))
return false;
if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
return false;
if (tool.HasQuality(ToolQuality.Prying) && !IsWeldedShut)
{
var holdingPressure = IsHoldingPressure();
var holdingFire = IsHoldingFire();
if (State == DoorState.Closed)
{
if (holdingPressure)
Owner.PopupMessage(eventArgs.User, "A gush of air blows in your face... Maybe you should reconsider.");
}
if (IsWeldedShut || !await tool.UseTool(eventArgs.User, Owner, holdingPressure || holdingFire ? 1.5f : 0.25f, ToolQuality.Prying)) return false;
if (State == DoorState.Closed)
{
Open();
}
else if (State == DoorState.Open)
{
Close();
}
return true;
}
return false;
}
}
}