Files
tbd-station-14/Content.Server/DeviceNetwork/NetworkUtils.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

37 lines
1.2 KiB
C#

using Content.Server.Interfaces;
using System.Collections.Generic;
namespace Content.Server.GameObjects.EntitySystems.DeviceNetwork
{
/// <summary>
/// A collection of utilities to help with using device networks
/// </summary>
public static class NetworkUtils
{
public const int PRIVATE = 0;
public const int WIRED = 1;
public const int WIRELESS = 2;
public const string COMMAND = "command";
public const string MESSAGE = "message";
public const string PING = "ping";
/// <summary>
/// Handles responding to pings.
/// </summary>
public static void PingResponse<T>(T connection, string sender, IReadOnlyDictionary<string, string> payload, string message = "") where T : IDeviceNetworkConnection
{
if (payload.TryGetValue(COMMAND, out var command) && command == PING)
{
var response = new Dictionary<string, string>
{
{COMMAND, "ping_response"},
{MESSAGE, message}
};
connection.Send(connection.Frequency, sender, response);
}
}
}
}