Files
tbd-station-14/Content.Server/Construction/Completions/SetStackCount.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

37 lines
1.1 KiB
C#

#nullable enable
using System.Threading.Tasks;
using Content.Server.GameObjects.Components.Stack;
using Content.Shared.Construction;
using JetBrains.Annotations;
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
using Robust.Shared.Serialization;
namespace Content.Server.Construction.Completions
{
[UsedImplicitly]
public class SetStackCount : IGraphAction
{
public int Amount { get; private set; }
void IExposeData.ExposeData(ObjectSerializer serializer)
{
serializer.DataField(this, x => x.Amount, "amount", 1);
}
public async Task PerformAction(IEntity entity, IEntity? user)
{
if (entity.Deleted) return;
if(!entity.TryGetComponent(out StackComponent? stackComponent)) return;
stackComponent.Count = Math.Min(stackComponent.MaxCount, Amount);
if (Amount > stackComponent.MaxCount)
{
Logger.Warning("StackCount is bigger than maximum stack capacity, for entity " + entity.Name);
}
}
}
}