* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
#nullable enable
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Stack;
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using Content.Shared.Construction;
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using JetBrains.Annotations;
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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using Robust.Shared.Serialization;
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namespace Content.Server.Construction.Completions
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{
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[UsedImplicitly]
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public class SetStackCount : IGraphAction
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{
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public int Amount { get; private set; }
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void IExposeData.ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(this, x => x.Amount, "amount", 1);
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}
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public async Task PerformAction(IEntity entity, IEntity? user)
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{
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if (entity.Deleted) return;
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if(!entity.TryGetComponent(out StackComponent? stackComponent)) return;
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stackComponent.Count = Math.Min(stackComponent.MaxCount, Amount);
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if (Amount > stackComponent.MaxCount)
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{
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Logger.Warning("StackCount is bigger than maximum stack capacity, for entity " + entity.Name);
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}
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}
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}
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}
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