* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
31 lines
910 B
C#
31 lines
910 B
C#
#nullable enable
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Construction;
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using Content.Shared.Construction;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Server.Construction.Completions
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{
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[UsedImplicitly]
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public class AddContainer : IGraphAction
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{
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void IExposeData.ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(this, x => x.Container, "container", null);
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}
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public string? Container { get; private set; } = null;
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public async Task PerformAction(IEntity entity, IEntity? user)
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{
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if (entity.Deleted || string.IsNullOrEmpty(Container))
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return;
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var construction = entity.GetComponent<ConstructionComponent>();
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construction.AddContainer(Container);
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}
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}
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}
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