* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
#nullable enable
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using Content.Server.Administration;
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using Content.Server.Interfaces.GameTicking;
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using Content.Server.Players;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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namespace Content.Server.Commands.Observer
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{
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[AnyCommand]
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public class Ghost : IConsoleCommand
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{
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public string Command => "ghost";
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public string Description => "Give up on life and become a ghost.";
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public string Help => "ghost";
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public bool CanReturn { get; set; } = true;
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = shell.Player as IPlayerSession;
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if (player == null)
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{
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shell?.WriteLine("You have no session, you can't ghost.");
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return;
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}
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var mind = player.ContentData()?.Mind;
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if (mind == null)
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{
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shell?.WriteLine("You have no Mind, you can't ghost.");
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return;
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}
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if (!IoCManager.Resolve<IGameTicker>().OnGhostAttempt(mind, CanReturn))
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{
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shell?.WriteLine("You can't ghost right now.");
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return;
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}
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}
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}
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}
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