Files
tbd-station-14/Content.Server/Commands/Objectives/ListObjectivesCommand.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

53 lines
1.6 KiB
C#

#nullable enable
using System.Linq;
using Content.Server.Administration;
using Content.Server.Players;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.IoC;
namespace Content.Server.Commands.Objectives
{
[AdminCommand(AdminFlags.Admin)]
public class ListObjectivesCommand : IConsoleCommand
{
public string Command => "lsobjectives";
public string Description => "Lists all objectives in a players mind.";
public string Help => "lsobjectives [<username>]";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
IPlayerData? data;
if (args.Length == 0 && player != null)
{
data = player.Data;
}
else if (player == null || !IoCManager.Resolve<IPlayerManager>().TryGetPlayerDataByUsername(args[0], out data))
{
shell.WriteLine("Can't find the playerdata.");
return;
}
var mind = data.ContentData()?.Mind;
if (mind == null)
{
shell.WriteLine("Can't find the mind.");
return;
}
shell.WriteLine($"Objectives for player {data.UserId}:");
var objectives = mind.AllObjectives.ToList();
if (objectives.Count == 0)
{
shell.WriteLine("None.");
}
for (var i = 0; i < objectives.Count; i++)
{
shell.WriteLine($"- [{i}] {objectives[i]}");
}
}
}
}