* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
using System.Text;
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using Content.Server.Administration;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.IoC;
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namespace Content.Server.Commands.Mobs
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{
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[AdminCommand(AdminFlags.Admin)]
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public class MindInfoCommand : IConsoleCommand
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{
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public string Command => "mindinfo";
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public string Description => "Lists info for the mind of a specific player.";
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public string Help => "mindinfo <session ID>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1)
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{
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shell.WriteLine("Expected exactly 1 argument.");
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return;
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}
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var mgr = IoCManager.Resolve<IPlayerManager>();
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if (mgr.TryGetSessionByUsername(args[0], out var data))
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{
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var mind = data.ContentData().Mind;
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var builder = new StringBuilder();
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builder.AppendFormat("player: {0}, mob: {1}\nroles: ", mind.UserId, mind.OwnedMob?.Owner?.Uid);
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foreach (var role in mind.AllRoles)
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{
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builder.AppendFormat("{0} ", role.Name);
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}
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shell.WriteLine(builder.ToString());
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}
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else
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{
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shell.WriteLine("Can't find that mind");
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}
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}
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}
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} |