Files
tbd-station-14/Content.Server/Commands/Chat/SayCommand.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

66 lines
1.9 KiB
C#

#nullable enable
using Content.Server.Administration;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.Interfaces.Chat;
using Content.Server.Players;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Enums;
using Robust.Shared.IoC;
namespace Content.Server.Commands.Chat
{
[AnyCommand]
internal class SayCommand : IConsoleCommand
{
public string Command => "say";
public string Description => "Send chat messages to the local channel or a specified radio channel.";
public string Help => "say <text>";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player == null)
{
shell.WriteLine("This command cannot be run from the server.");
return;
}
if (player.Status != SessionStatus.InGame || !player.AttachedEntityUid.HasValue)
return;
if (args.Length < 1)
return;
var message = string.Join(" ", args).Trim();
if (string.IsNullOrEmpty(message))
return;
var chat = IoCManager.Resolve<IChatManager>();
var playerEntity = player.AttachedEntity;
if (playerEntity == null)
{
shell.WriteLine("You don't have an entity!");
return;
}
if (playerEntity.HasComponent<GhostComponent>())
chat.SendDeadChat(player, message);
else
{
var mindComponent = player.ContentData()?.Mind;
if (mindComponent == null)
{
shell.WriteLine("You don't have a mind!");
return;
}
chat.EntitySay(mindComponent.OwnedEntity, message);
}
}
}
}