* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
80 lines
2.4 KiB
C#
80 lines
2.4 KiB
C#
#nullable enable
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using Content.Server.Administration;
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using Content.Server.GameObjects.Components.Atmos;
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using Content.Shared.Administration;
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using Content.Shared.Atmos;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Server.Commands.Atmos
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{
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[AdminCommand(AdminFlags.Debug)]
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public class SetTemperatureCommand : IConsoleCommand
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{
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public string Command => "settemp";
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public string Description => "Sets a tile's temperature (in kelvin).";
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public string Help => "Usage: settemp <X> <Y> <GridId> <Temperature>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length < 4) return;
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if(!int.TryParse(args[0], out var x)
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|| !int.TryParse(args[1], out var y)
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|| !int.TryParse(args[2], out var id)
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|| !float.TryParse(args[3], out var temperature)) return;
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var gridId = new GridId(id);
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var mapMan = IoCManager.Resolve<IMapManager>();
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if (temperature < Atmospherics.TCMB)
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{
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shell.WriteLine("Invalid temperature.");
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return;
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}
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if (!gridId.IsValid() || !mapMan.TryGetGrid(gridId, out var gridComp))
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{
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shell.WriteLine("Invalid grid ID.");
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return;
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}
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var entMan = IoCManager.Resolve<IEntityManager>();
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if (!entMan.TryGetEntity(gridComp.GridEntityId, out var grid))
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{
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shell.WriteLine("Failed to get grid entity.");
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return;
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}
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if (!grid.HasComponent<GridAtmosphereComponent>())
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{
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shell.WriteLine("Grid doesn't have an atmosphere.");
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return;
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}
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var gam = grid.GetComponent<GridAtmosphereComponent>();
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var indices = new Vector2i(x, y);
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var tile = gam.GetTile(indices);
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if (tile == null)
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{
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shell.WriteLine("Invalid coordinates.");
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return;
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}
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if (tile.Air == null)
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{
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shell.WriteLine("Can't change that tile's temperature.");
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return;
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}
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tile.Air.Temperature = temperature;
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tile.Invalidate();
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}
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}
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}
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