Files
tbd-station-14/Content.Server/Commands/AI/AddAiCommand.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

57 lines
2.1 KiB
C#

#nullable enable
using Content.Server.Administration;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.EntitySystems.AI;
using Content.Shared.Administration;
using Content.Shared.GameObjects.Components.Movement;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
namespace Content.Server.Commands.AI
{
[AdminCommand(AdminFlags.Fun)]
public class AddAiCommand : IConsoleCommand
{
public string Command => "addai";
public string Description => "Add an ai component with a given processor to an entity.";
public string Help => "Usage: addai <processorId> <entityId>"
+ "\n processorId: Class that inherits AiLogicProcessor and has an AiLogicProcessor attribute."
+ "\n entityID: Uid of entity to add the AiControllerComponent to. Open its VV menu to find this.";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if(args.Length != 2)
{
shell.WriteLine("Wrong number of args.");
return;
}
var processorId = args[0];
var entId = new EntityUid(int.Parse(args[1]));
var ent = IoCManager.Resolve<IEntityManager>().GetEntity(entId);
var aiSystem = EntitySystem.Get<AiSystem>();
if (!aiSystem.ProcessorTypeExists(processorId))
{
shell.WriteLine("Invalid processor type. Processor must inherit AiLogicProcessor and have an AiLogicProcessor attribute.");
return;
}
if (ent.HasComponent<AiControllerComponent>())
{
shell.WriteLine("Entity already has an AI component.");
return;
}
if (ent.HasComponent<IMoverComponent>())
{
ent.RemoveComponent<IMoverComponent>();
}
var comp = ent.AddComponent<AiControllerComponent>();
comp.LogicName = processorId;
shell.WriteLine("AI component added.");
}
}
}