* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
28 lines
773 B
C#
28 lines
773 B
C#
using Content.Shared.Alert;
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using Content.Shared.GameObjects.Components.Pulling;
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using Content.Shared.GameObjects.EntitySystems;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Server.Alert.Click
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{
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/// <summary>
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/// Stop pulling something
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/// </summary>
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[UsedImplicitly]
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public class StopPulling : IAlertClick
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{
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void IExposeData.ExposeData(ObjectSerializer serializer) { }
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public void AlertClicked(ClickAlertEventArgs args)
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{
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EntitySystem
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.Get<SharedPullingSystem>()
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.GetPulled(args.Player)?
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.GetComponentOrNull<SharedPullableComponent>()?
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.TryStopPull();
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}
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}
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}
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