* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
#nullable enable
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using Content.Shared.Administration;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Administration.Commands
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{
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[AdminCommand(AdminFlags.Admin)]
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public class DeleteEntitiesWithId : IConsoleCommand
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{
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public string Command => "deleteewi";
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public string Description => "Deletes entities with the specified prototype ID.";
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public string Help => $"Usage: {Command} <prototypeID>";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length != 1)
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{
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shell.WriteLine(Help);
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return;
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}
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var id = args[0].ToLower();
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var entityManager = IoCManager.Resolve<IEntityManager>();
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var query = new PredicateEntityQuery(e => e.Prototype?.ID.ToLower() == id);
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var entities = entityManager.GetEntities(query);
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var i = 0;
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foreach (var entity in entities)
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{
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entity.Delete();
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i++;
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}
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shell.WriteLine($"Deleted all entities with id {id}. Occurrences: {i}");
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}
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}
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}
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