Files
tbd-station-14/Content.Server/Administration/Commands/DeleteEntitiesWithComponent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

59 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using Content.Shared.Administration;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
class DeleteEntitiesWithComponent : IConsoleCommand
{
public string Command => "deleteewc";
public string Description
{
get
{
return Loc.GetString("Deletes entities with the specified components.");
}
}
public string Help
{
get
{
return Loc.GetString("Usage: deleteewc <componentName_1> <componentName_2> ... <componentName_n>\nDeletes any entities with the components specified.");
}
}
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length < 1)
{
shell.WriteLine(Help);
return;
}
var factory = IoCManager.Resolve<IComponentFactory>();
var components = new List<Type>();
foreach (var arg in args)
{
components.Add(factory.GetRegistration(arg).Type);
}
var entityManager = IoCManager.Resolve<IEntityManager>();
var entities = entityManager.GetEntities(new MultipleTypeEntityQuery(components));
var count = 0;
foreach (var entity in entities)
{
entity.Delete();
count += 1;
}
shell.WriteLine(Loc.GetString("Deleted {0} entities", count));
}
}
}