Files
tbd-station-14/Content.Server/Administration/Commands/ControlMob.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

71 lines
2.1 KiB
C#

using Content.Server.GameObjects.Components.Mobs;
using Content.Server.GameObjects.Components.Observer;
using Content.Server.Players;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Administration.Commands
{
[AdminCommand(AdminFlags.Admin)]
class ControlMob : IConsoleCommand
{
public string Command => "controlmob";
public string Description => Loc.GetString("Transfers user mind to the specified entity.");
public string Help => Loc.GetString("Usage: controlmob <mobUid>.");
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (player == null)
{
shell.WriteLine("Server cannot do this.");
return;
}
if (args.Length != 1)
{
shell.WriteLine(Loc.GetString("Wrong number of arguments."));
return;
}
var mind = player.ContentData().Mind;
var entityManager = IoCManager.Resolve<IEntityManager>();
if (!int.TryParse(args[0], out var targetId))
{
shell.WriteLine(Loc.GetString("Argument must be a number."));
return;
}
var eUid = new EntityUid(targetId);
if (!eUid.IsValid() || !entityManager.EntityExists(eUid))
{
shell.WriteLine(Loc.GetString("Invalid entity ID."));
return;
}
var target = entityManager.GetEntity(eUid);
if (!target.TryGetComponent(out MindComponent mindComponent))
{
shell.WriteLine(Loc.GetString("Target entity is not a mob!"));
return;
}
var oldEntity = mind.CurrentEntity;
mindComponent.Mind?.TransferTo(null);
mind.TransferTo(target);
if(oldEntity.HasComponent<GhostComponent>())
oldEntity.Delete();
}
}
}