Files
tbd-station-14/Content.Server/AI/Utility/Considerations/Combat/TargetIsCritCon.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

27 lines
699 B
C#

using Content.Server.AI.WorldState;
using Content.Server.AI.WorldState.States;
using Content.Shared.GameObjects.Components.Mobs.State;
namespace Content.Server.AI.Utility.Considerations.Combat
{
public sealed class TargetIsCritCon : Consideration
{
protected override float GetScore(Blackboard context)
{
var target = context.GetState<TargetEntityState>().GetValue();
if (target == null || !target.TryGetComponent(out IMobStateComponent mobState))
{
return 0.0f;
}
if (mobState.IsCritical())
{
return 1.0f;
}
return 0.0f;
}
}
}