Files
tbd-station-14/Content.Server/AI/Operators/Inventory/DropEntityOperator.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

33 lines
985 B
C#

using Content.Server.GameObjects.Components.GUI;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.Operators.Inventory
{
public class DropEntityOperator : AiOperator
{
private readonly IEntity _owner;
private readonly IEntity _entity;
public DropEntityOperator(IEntity owner, IEntity entity)
{
_owner = owner;
_entity = entity;
}
/// <summary>
/// Requires EquipEntityOperator to put it in the active hand first
/// </summary>
/// <param name="frameTime"></param>
/// <returns></returns>
public override Outcome Execute(float frameTime)
{
if (!_owner.TryGetComponent(out HandsComponent handsComponent) ||
!handsComponent.TryHand(_entity, out _))
{
return Outcome.Failed;
}
return handsComponent.Drop(_entity) ? Outcome.Success : Outcome.Failed;
}
}
}