* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
78 lines
2.7 KiB
C#
78 lines
2.7 KiB
C#
using System.Threading.Tasks;
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using NUnit.Framework;
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using Robust.Server.Maps;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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class SaveLoadMapTest : ContentIntegrationTest
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{
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[Test]
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public async Task SaveLoadMultiGridMap()
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{
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const string mapPath = @"/Maps/Test/TestMap.yml";
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var server = StartServer();
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await server.WaitIdleAsync();
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var mapLoader = server.ResolveDependency<IMapLoader>();
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var mapManager = server.ResolveDependency<IMapManager>();
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var entityManager = server.ResolveDependency<IEntityManager>();
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server.Post(() =>
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{
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var dir = new ResourcePath(mapPath).Directory;
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IoCManager.Resolve<IResourceManager>()
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.UserData.CreateDir(dir);
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var mapId = mapManager.CreateMap(new MapId(5));
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{
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var mapGrid = mapManager.CreateGrid(mapId);
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var mapGridEnt = entityManager.GetEntity(mapGrid.GridEntityId);
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mapGridEnt.Transform.WorldPosition = new Vector2(10, 10);
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mapGrid.SetTile(new Vector2i(0,0), new Tile(1, 512));
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}
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{
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var mapGrid = mapManager.CreateGrid(mapId);
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var mapGridEnt = entityManager.GetEntity(mapGrid.GridEntityId);
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mapGridEnt.Transform.WorldPosition = new Vector2(-8, -8);
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mapGrid.SetTile(new Vector2i(0, 0), new Tile(2, 511));
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}
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mapLoader.SaveMap(mapId, mapPath);
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mapManager.DeleteMap(new MapId(5));
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});
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await server.WaitIdleAsync();
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server.Post(() =>
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{
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mapLoader.LoadMap(new MapId(10), mapPath);
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});
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await server.WaitIdleAsync();
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{
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if(!mapManager.TryFindGridAt(new MapId(10), new Vector2(10,10), out var mapGrid))
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Assert.Fail();
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Assert.That(mapGrid.WorldPosition, Is.EqualTo(new Vector2(10, 10)));
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Assert.That(mapGrid.GetTileRef(new Vector2i(0, 0)).Tile, Is.EqualTo(new Tile(1, 512)));
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}
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{
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if (!mapManager.TryFindGridAt(new MapId(10), new Vector2(-8, -8), out var mapGrid))
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Assert.Fail();
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Assert.That(mapGrid.WorldPosition, Is.EqualTo(new Vector2(-8, -8)));
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Assert.That(mapGrid.GetTileRef(new Vector2i(0, 0)).Tile, Is.EqualTo(new Tile(2, 511)));
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}
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}
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}
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}
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