* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
94 lines
3.2 KiB
C#
94 lines
3.2 KiB
C#
using Content.Client.Chat;
|
|
using Content.Client.Interfaces.Chat;
|
|
using Content.Client.UserInterface;
|
|
using Content.Shared.Input;
|
|
using Robust.Client.Input;
|
|
using Robust.Client.UserInterface;
|
|
using Robust.Client.UserInterface.Controls;
|
|
using Robust.Shared.Input.Binding;
|
|
using Robust.Shared.IoC;
|
|
using Robust.Shared.Localization;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Client.State
|
|
{
|
|
public class GameScreen : GameScreenBase
|
|
{
|
|
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
|
|
[Dependency] private readonly IGameHud _gameHud = default!;
|
|
[Dependency] private readonly IInputManager _inputManager = default!;
|
|
[Dependency] private readonly IChatManager _chatManager = default!;
|
|
|
|
[ViewVariables] private ChatBox _gameChat;
|
|
|
|
public override void Startup()
|
|
{
|
|
base.Startup();
|
|
|
|
_gameChat = new ChatBox();
|
|
|
|
_userInterfaceManager.StateRoot.AddChild(_gameChat);
|
|
LayoutContainer.SetAnchorAndMarginPreset(_gameChat, LayoutContainer.LayoutPreset.TopRight, margin: 10);
|
|
LayoutContainer.SetAnchorAndMarginPreset(_gameChat, LayoutContainer.LayoutPreset.TopRight, margin: 10);
|
|
LayoutContainer.SetMarginLeft(_gameChat, -475);
|
|
LayoutContainer.SetMarginBottom(_gameChat, 235);
|
|
|
|
_userInterfaceManager.StateRoot.AddChild(_gameHud.RootControl);
|
|
_chatManager.SetChatBox(_gameChat);
|
|
_gameChat.DefaultChatFormat = "say \"{0}\"";
|
|
_gameChat.Input.PlaceHolder = Loc.GetString("Say something! [ for OOC");
|
|
|
|
_inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
|
|
InputCmdHandler.FromDelegate(s => FocusChat(_gameChat)));
|
|
|
|
_inputManager.SetInputCommand(ContentKeyFunctions.FocusOOC,
|
|
InputCmdHandler.FromDelegate(s => FocusOOC(_gameChat)));
|
|
|
|
_inputManager.SetInputCommand(ContentKeyFunctions.FocusAdminChat,
|
|
InputCmdHandler.FromDelegate(s => FocusAdminChat(_gameChat)));
|
|
}
|
|
|
|
public override void Shutdown()
|
|
{
|
|
base.Shutdown();
|
|
|
|
_gameChat.Dispose();
|
|
_gameHud.RootControl.Orphan();
|
|
}
|
|
|
|
internal static void FocusChat(ChatBox chat)
|
|
{
|
|
if (chat == null || chat.UserInterfaceManager.KeyboardFocused != null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
chat.Input.IgnoreNext = true;
|
|
chat.Input.GrabKeyboardFocus();
|
|
}
|
|
internal static void FocusOOC(ChatBox chat)
|
|
{
|
|
if (chat == null || chat.UserInterfaceManager.KeyboardFocused != null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
chat.Input.IgnoreNext = true;
|
|
chat.Input.GrabKeyboardFocus();
|
|
chat.Input.InsertAtCursor("[");
|
|
}
|
|
|
|
internal static void FocusAdminChat(ChatBox chat)
|
|
{
|
|
if (chat == null || chat.UserInterfaceManager.KeyboardFocused != null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
chat.Input.IgnoreNext = true;
|
|
chat.Input.GrabKeyboardFocus();
|
|
chat.Input.InsertAtCursor("]");
|
|
}
|
|
}
|
|
}
|