Files
tbd-station-14/Content.Client/GameObjects/Components/Singularity/ContainmentFieldComponent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

30 lines
759 B
C#

using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Log;
namespace Content.Client.GameObjects.Components.Singularity
{
[UsedImplicitly]
public class ContainmentFieldComponent : Component
{
public override string Name => "Containment Field";
private SpriteComponent _spriteComponent;
public override void Initialize()
{
base.Initialize();
if (!Owner.TryGetComponent(out _spriteComponent))
{
Logger.Error("Containmentfieldcomponent created without spritecomponent");
}
else
{
_spriteComponent.Directional = false;
}
}
}
}