Files
tbd-station-14/Content.Client/GameObjects/Components/ReinforcedWallVisualizer.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

42 lines
1.2 KiB
C#

using Content.Shared.GameObjects.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.GameObjects.Components
{
[UsedImplicitly]
public class ReinforcedWallVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.TryGetData(ReinforcedWallVisuals.DeconstructionStage, out int stage))
{
SetDeconstructionStage(component, stage);
}
}
public void SetDeconstructionStage(AppearanceComponent component, int stage)
{
var entity = component.Owner;
if (!entity.TryGetComponent(out ISpriteComponent sprite)) return;
if (stage < 0)
{
sprite.LayerSetVisible(ReinforcedWallVisualLayers.Deconstruction, false);
return;
}
sprite.LayerSetVisible(ReinforcedWallVisualLayers.Deconstruction, true);
sprite.LayerSetState(ReinforcedWallVisualLayers.Deconstruction, $"reinf_construct-{stage}");
}
}
public enum ReinforcedWallVisualLayers : byte
{
Deconstruction,
}
}