Files
tbd-station-14/Content.Client/GameObjects/Components/Nutrition/BurnStateVisualizer.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

65 lines
2.0 KiB
C#

using Content.Shared.GameObjects.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.Utility;
using YamlDotNet.RepresentationModel;
namespace Content.Client.GameObjects.Components.Nutrition
{
[UsedImplicitly]
public class BurnStateVisualizer : AppearanceVisualizer
{
private string _burntIcon = "burnt-icon";
private string _litIcon = "lit-icon";
private string _unlitIcon = "icon";
public override void LoadData(YamlMappingNode node)
{
base.LoadData(node);
if (node.TryGetNode("unlitIcon", out var unlitIcon))
{
_unlitIcon = unlitIcon.AsString();
}
if (node.TryGetNode("litIcon", out var litIcon))
{
_litIcon = litIcon.AsString();
}
if (node.TryGetNode("burntIcon", out var burntIcon))
{
_burntIcon = burntIcon.AsString();
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (component.TryGetData<SharedBurningStates>(SmokingVisuals.Smoking, out var smoking))
{
SetState(component, smoking);
}
}
private void SetState(AppearanceComponent component, SharedBurningStates burnState)
{
if (component.Owner.TryGetComponent<ISpriteComponent>(out var sprite))
{
switch (burnState)
{
case SharedBurningStates.Lit:
sprite.LayerSetState(0, _litIcon);
break;
case SharedBurningStates.Burnt:
sprite.LayerSetState(0, _burntIcon);
break;
default:
sprite.LayerSetState(0, _unlitIcon);
break;
}
}
}
}
}