* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using static Content.Shared.GameObjects.Components.Medical.SharedMedicalScannerComponent;
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namespace Content.Client.GameObjects.Components.MedicalScanner
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{
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[UsedImplicitly]
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public class MedicalScannerBoundUserInterface : BoundUserInterface
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{
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public MedicalScannerBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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private MedicalScannerWindow _window;
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protected override void Open()
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{
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base.Open();
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_window = new MedicalScannerWindow
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{
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Title = Owner.Owner.Name,
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};
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_window.OnClose += Close;
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_window.ScanButton.OnPressed += _ => SendMessage(new UiButtonPressedMessage(UiButton.ScanDNA));
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_window.OpenCentered();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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_window.Populate((MedicalScannerBoundUserInterfaceState) state);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing)
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return;
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_window.Dispose();
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}
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}
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}
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