Files
tbd-station-14/Content.Client/GameObjects/Components/Command/CommunicationsConsoleBoundUserInterface.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

79 lines
2.2 KiB
C#

using System;
using Content.Client.Command;
using Content.Shared.GameObjects.Components.Command;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Timing;
using Robust.Shared.ViewVariables;
namespace Content.Client.GameObjects.Components.Command
{
public class CommunicationsConsoleBoundUserInterface : BoundUserInterface
{
[Dependency] private readonly IGameTiming _gameTiming = default!;
[ViewVariables] private CommunicationsConsoleMenu _menu;
public bool CountdownStarted { get; private set; }
public int Countdown => _expectedCountdownTime == null
? 0 : Math.Max((int)_expectedCountdownTime.Value.Subtract(_gameTiming.CurTime).TotalSeconds, 0);
private TimeSpan? _expectedCountdownTime;
public CommunicationsConsoleBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_menu = new CommunicationsConsoleMenu(this);
_menu.OnClose += Close;
_menu.OpenCentered();
}
public void EmergencyShuttleButtonPressed()
{
if(CountdownStarted)
RecallShuttle();
else
CallShuttle();
}
public void CallShuttle()
{
SendMessage(new CommunicationsConsoleCallEmergencyShuttleMessage());
}
public void RecallShuttle()
{
SendMessage(new CommunicationsConsoleRecallEmergencyShuttleMessage());
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (state is not CommunicationsConsoleInterfaceState commsState)
return;
_expectedCountdownTime = commsState.ExpectedCountdownEnd;
CountdownStarted = commsState.CountdownStarted;
_menu?.UpdateCountdown();
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing) return;
_menu?.Dispose();
}
}
}