* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
91 lines
3.2 KiB
C#
91 lines
3.2 KiB
C#
#nullable enable
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using Content.Shared.GameObjects.Components.Chemistry.ReagentDispenser;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using static Content.Shared.GameObjects.Components.Chemistry.ChemMaster.SharedChemMasterComponent;
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namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
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{
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/// <summary>
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/// Initializes a <see cref="ChemMasterWindow"/> and updates it when new server messages are received.
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/// </summary>
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[UsedImplicitly]
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public class ChemMasterBoundUserInterface : BoundUserInterface
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{
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private ChemMasterWindow? _window;
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public ChemMasterBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
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{
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}
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/// <summary>
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/// Called each time a chem master UI instance is opened. Generates the window and fills it with
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/// relevant info. Sets the actions for static buttons.
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/// </summary>
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protected override void Open()
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{
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base.Open();
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//Setup window layout/elements
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_window = new ChemMasterWindow
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{
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Title = Loc.GetString("ChemMaster 4000"),
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};
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_window.OpenCentered();
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_window.OnClose += Close;
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//Setup static button actions.
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_window.EjectButton.OnPressed += _ => PrepareData(UiAction.Eject, null, null, null);
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_window.BufferTransferButton.OnPressed += _ => PrepareData(UiAction.Transfer, null, null, null);
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_window.BufferDiscardButton.OnPressed += _ => PrepareData(UiAction.Discard, null, null, null);
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_window.CreatePills.OnPressed += _ => PrepareData(UiAction.CreatePills, null, _window.PillAmount.Value, null);
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_window.CreateBottles.OnPressed += _ => PrepareData(UiAction.CreateBottles, null, null, _window.BottleAmount.Value);
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_window.OnChemButtonPressed += (args, button) => PrepareData(UiAction.ChemButton, button, null, null);
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}
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/// <summary>
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/// Update the ui each time new state data is sent from the server.
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/// </summary>
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/// <param name="state">
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/// Data of the <see cref="SharedReagentDispenserComponent"/> that this ui represents.
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/// Sent from the server.
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/// </param>
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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var castState = (ChemMasterBoundUserInterfaceState)state;
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_window?.UpdateState(castState); //Update window state
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}
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private void PrepareData(UiAction action, ChemButton? button, int? pillAmount, int? bottleAmount)
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{
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if (button != null)
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{
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SendMessage(new UiActionMessage(action, button.Amount, button.Id, button.isBuffer, null, null));
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}
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else
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{
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SendMessage(new UiActionMessage(action, null, null, null, pillAmount, bottleAmount));
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}
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (disposing)
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{
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_window?.Dispose();
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}
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}
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}
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}
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