Files
tbd-station-14/Content.Client/GameObjects/Components/Chemistry/ChemMaster/ChemMasterBoundUserInterface.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

91 lines
3.2 KiB
C#

#nullable enable
using Content.Shared.GameObjects.Components.Chemistry.ReagentDispenser;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Localization;
using static Content.Shared.GameObjects.Components.Chemistry.ChemMaster.SharedChemMasterComponent;
namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
{
/// <summary>
/// Initializes a <see cref="ChemMasterWindow"/> and updates it when new server messages are received.
/// </summary>
[UsedImplicitly]
public class ChemMasterBoundUserInterface : BoundUserInterface
{
private ChemMasterWindow? _window;
public ChemMasterBoundUserInterface(ClientUserInterfaceComponent owner, object uiKey) : base(owner, uiKey)
{
}
/// <summary>
/// Called each time a chem master UI instance is opened. Generates the window and fills it with
/// relevant info. Sets the actions for static buttons.
/// </summary>
protected override void Open()
{
base.Open();
//Setup window layout/elements
_window = new ChemMasterWindow
{
Title = Loc.GetString("ChemMaster 4000"),
};
_window.OpenCentered();
_window.OnClose += Close;
//Setup static button actions.
_window.EjectButton.OnPressed += _ => PrepareData(UiAction.Eject, null, null, null);
_window.BufferTransferButton.OnPressed += _ => PrepareData(UiAction.Transfer, null, null, null);
_window.BufferDiscardButton.OnPressed += _ => PrepareData(UiAction.Discard, null, null, null);
_window.CreatePills.OnPressed += _ => PrepareData(UiAction.CreatePills, null, _window.PillAmount.Value, null);
_window.CreateBottles.OnPressed += _ => PrepareData(UiAction.CreateBottles, null, null, _window.BottleAmount.Value);
_window.OnChemButtonPressed += (args, button) => PrepareData(UiAction.ChemButton, button, null, null);
}
/// <summary>
/// Update the ui each time new state data is sent from the server.
/// </summary>
/// <param name="state">
/// Data of the <see cref="SharedReagentDispenserComponent"/> that this ui represents.
/// Sent from the server.
/// </param>
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
var castState = (ChemMasterBoundUserInterfaceState)state;
_window?.UpdateState(castState); //Update window state
}
private void PrepareData(UiAction action, ChemButton? button, int? pillAmount, int? bottleAmount)
{
if (button != null)
{
SendMessage(new UiActionMessage(action, button.Amount, button.Id, button.isBuffer, null, null));
}
else
{
SendMessage(new UiActionMessage(action, null, null, null, pillAmount, bottleAmount));
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (disposing)
{
_window?.Dispose();
}
}
}
}