Files
tbd-station-14/Content.Client/GameObjects/Components/Arcade/BlockGameBoundUserInterface.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

81 lines
3.2 KiB
C#

using Content.Client.Arcade;
using Content.Shared.Arcade;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.GameObjects.Components.Arcade
{
public class BlockGameBoundUserInterface : BoundUserInterface
{
private BlockGameMenu _menu;
public BlockGameBoundUserInterface([NotNull] ClientUserInterfaceComponent owner, [NotNull] object uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_menu = new BlockGameMenu(this);
_menu.OnClose += Close;
_menu.OpenCentered();
}
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
{
switch (message)
{
case BlockGameMessages.BlockGameVisualUpdateMessage updateMessage:
switch (updateMessage.GameVisualType)
{
case BlockGameMessages.BlockGameVisualType.GameField:
_menu?.UpdateBlocks(updateMessage.Blocks);
break;
case BlockGameMessages.BlockGameVisualType.HoldBlock:
_menu?.UpdateHeldBlock(updateMessage.Blocks);
break;
case BlockGameMessages.BlockGameVisualType.NextBlock:
_menu?.UpdateNextBlock(updateMessage.Blocks);
break;
}
break;
case BlockGameMessages.BlockGameScoreUpdateMessage scoreUpdate:
_menu?.UpdatePoints(scoreUpdate.Points);
break;
case BlockGameMessages.BlockGameUserStatusMessage userMessage:
_menu?.SetUsability(userMessage.IsPlayer);
break;
case BlockGameMessages.BlockGameSetScreenMessage statusMessage:
if (statusMessage.isStarted) _menu?.SetStarted();
_menu?.SetScreen(statusMessage.Screen);
if (statusMessage is BlockGameMessages.BlockGameGameOverScreenMessage gameOverScreenMessage)
_menu?.SetGameoverInfo(gameOverScreenMessage.FinalScore, gameOverScreenMessage.LocalPlacement, gameOverScreenMessage.GlobalPlacement);
break;
case BlockGameMessages.BlockGameHighScoreUpdateMessage highScoreUpdateMessage:
_menu?.UpdateHighscores(highScoreUpdateMessage.LocalHighscores,
highScoreUpdateMessage.GlobalHighscores);
break;
case BlockGameMessages.BlockGameLevelUpdateMessage levelUpdateMessage:
_menu?.UpdateLevel(levelUpdateMessage.Level);
break;
}
}
public void SendAction(BlockGamePlayerAction action)
{
SendMessage(new BlockGameMessages.BlockGamePlayerActionMessage(action));
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
_menu?.Dispose();
}
}
}