Files
tbd-station-14/Content.Client/EscapeMenuOwner.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

89 lines
2.5 KiB
C#

using Content.Client.State;
using Content.Client.UserInterface;
using Robust.Client.Console;
using Robust.Client.Input;
using Robust.Client.State;
using Robust.Shared.Input;
using Robust.Shared.Input.Binding;
using Robust.Shared.IoC;
namespace Content.Client
{
internal sealed class EscapeMenuOwner : IEscapeMenuOwner
{
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly IGameHud _gameHud = default!;
private EscapeMenu _escapeMenu;
public void Initialize()
{
_stateManager.OnStateChanged += StateManagerOnOnStateChanged;
_gameHud.EscapeButtonToggled += _setOpenValue;
}
private void StateManagerOnOnStateChanged(StateChangedEventArgs obj)
{
if (obj.NewState is GameScreenBase)
{
// Switched TO GameScreen.
_escapeMenu = new EscapeMenu(_consoleHost);
_escapeMenu.OnClose += () => _gameHud.EscapeButtonDown = false;
_inputManager.SetInputCommand(EngineKeyFunctions.EscapeMenu,
InputCmdHandler.FromDelegate(s => Enabled()));
}
else if (obj.OldState is GameScreenBase)
{
// Switched FROM GameScreen.
_escapeMenu.Dispose();
_escapeMenu = null;
_inputManager.SetInputCommand(EngineKeyFunctions.EscapeMenu, null);
}
}
private void Enabled()
{
if (_escapeMenu.IsOpen)
{
if (_escapeMenu.IsAtFront())
{
_setOpenValue(false);
}
else
{
_escapeMenu.MoveToFront();
}
}
else
{
_setOpenValue(true);
}
}
private void _setOpenValue(bool value)
{
if (value)
{
_gameHud.EscapeButtonDown = true;
_escapeMenu.OpenCentered();
}
else
{
_gameHud.EscapeButtonDown = false;
_escapeMenu.Close();
}
}
}
public interface IEscapeMenuOwner
{
void Initialize();
}
}