* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
55 lines
2.0 KiB
C#
55 lines
2.0 KiB
C#
using Content.Client.GameObjects.EntitySystems;
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using Robust.Client.Graphics;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Client.Atmos
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{
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public class GasTileOverlay : Overlay
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{
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private readonly GasTileOverlaySystem _gasTileOverlaySystem;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IClyde _clyde = default!;
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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public GasTileOverlay() : base(nameof(GasTileOverlay))
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{
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IoCManager.InjectDependencies(this);
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_gasTileOverlaySystem = EntitySystem.Get<GasTileOverlaySystem>();
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}
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protected override void Draw(DrawingHandleBase handle, OverlaySpace overlay)
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{
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var drawHandle = (DrawingHandleWorld) handle;
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var mapId = _eyeManager.CurrentMap;
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var eye = _eyeManager.CurrentEye;
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var worldBounds = Box2.CenteredAround(eye.Position.Position,
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_clyde.ScreenSize / (float) EyeManager.PixelsPerMeter * eye.Zoom);
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foreach (var mapGrid in _mapManager.FindGridsIntersecting(mapId, worldBounds))
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{
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if (!_gasTileOverlaySystem.HasData(mapGrid.Index))
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continue;
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var gridBounds = new Box2(mapGrid.WorldToLocal(worldBounds.BottomLeft), mapGrid.WorldToLocal(worldBounds.TopRight));
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foreach (var tile in mapGrid.GetTilesIntersecting(gridBounds))
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{
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foreach (var (texture, color) in _gasTileOverlaySystem.GetOverlays(mapGrid.Index, tile.GridIndices))
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{
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drawHandle.DrawTexture(texture, mapGrid.LocalToWorld(new Vector2(tile.X, tile.Y)), color);
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}
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}
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}
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}
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}
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}
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