Files
tbd-station-14/Content.Client/Atmos/AtmosDebugOverlay.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

150 lines
8.1 KiB
C#

using Content.Client.GameObjects.EntitySystems;
using Content.Shared.GameObjects.EntitySystems.Atmos;
using Content.Shared.Atmos;
using Robust.Client.Graphics;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Maths;
namespace Content.Client.Atmos
{
public class AtmosDebugOverlay : Overlay
{
private readonly AtmosDebugOverlaySystem _atmosDebugOverlaySystem;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IEyeManager _eyeManager = default!;
[Dependency] private readonly IClyde _clyde = default!;
public override OverlaySpace Space => OverlaySpace.WorldSpace;
public AtmosDebugOverlay() : base(nameof(AtmosDebugOverlay))
{
IoCManager.InjectDependencies(this);
_atmosDebugOverlaySystem = EntitySystem.Get<AtmosDebugOverlaySystem>();
}
protected override void Draw(DrawingHandleBase handle, OverlaySpace overlay)
{
var drawHandle = (DrawingHandleWorld) handle;
var mapId = _eyeManager.CurrentMap;
var eye = _eyeManager.CurrentEye;
var worldBounds = Box2.CenteredAround(eye.Position.Position,
_clyde.ScreenSize / (float) EyeManager.PixelsPerMeter * eye.Zoom);
// IF YOU ARE ABOUT TO INTRODUCE CHUNKING OR SOME OTHER OPTIMIZATION INTO THIS CODE:
// -- THINK! --
// 1. "Is this going to make a critical atmos debugging tool harder to debug itself?"
// 2. "Is this going to do anything that could cause the atmos debugging tool to use resources, server-side or client-side, when nobody's using it?"
// 3. "Is this going to make it harder for atmos programmers to add data that may not be chunk-friendly into the atmos debugger?"
// Nanotrasen needs YOU! to avoid premature optimization in critical debugging tools - 20kdc
foreach (var mapGrid in _mapManager.FindGridsIntersecting(mapId, worldBounds))
{
if (!_atmosDebugOverlaySystem.HasData(mapGrid.Index))
continue;
var gridBounds = new Box2(mapGrid.WorldToLocal(worldBounds.BottomLeft), mapGrid.WorldToLocal(worldBounds.TopRight));
for (var pass = 0; pass < 2; pass++)
{
foreach (var tile in mapGrid.GetTilesIntersecting(gridBounds))
{
var dataMaybeNull = _atmosDebugOverlaySystem.GetData(mapGrid.Index, tile.GridIndices);
if (dataMaybeNull != null)
{
var data = (SharedAtmosDebugOverlaySystem.AtmosDebugOverlayData) dataMaybeNull!;
if (pass == 0)
{
// -- Mole Count --
float total = 0;
switch (_atmosDebugOverlaySystem.CfgMode) {
case AtmosDebugOverlayMode.TotalMoles:
foreach (float f in data.Moles)
{
total += f;
}
break;
case AtmosDebugOverlayMode.GasMoles:
total = data.Moles[_atmosDebugOverlaySystem.CfgSpecificGas];
break;
case AtmosDebugOverlayMode.Temperature:
total = data.Temperature;
break;
}
var interp = ((total - _atmosDebugOverlaySystem.CfgBase) / _atmosDebugOverlaySystem.CfgScale);
Color res;
if (_atmosDebugOverlaySystem.CfgCBM)
{
// Greyscale interpolation
res = Color.InterpolateBetween(Color.Black, Color.White, interp);
}
else
{
// Red-Green-Blue interpolation
if (interp < 0.5f)
{
res = Color.InterpolateBetween(Color.Red, Color.Green, interp * 2);
}
else
{
res = Color.InterpolateBetween(Color.Green, Color.Blue, (interp - 0.5f) * 2);
}
}
res = res.WithAlpha(0.75f);
drawHandle.DrawRect(Box2.FromDimensions(mapGrid.LocalToWorld(new Vector2(tile.X, tile.Y)), new Vector2(1, 1)), res);
}
else if (pass == 1)
{
// -- Blocked Directions --
void CheckAndShowBlockDir(AtmosDirection dir)
{
if (data.BlockDirection.HasFlag(dir))
{
var atmosAngle = dir.ToAngle();
var atmosAngleOfs = atmosAngle.ToVec() * 0.45f;
var atmosAngleOfsR90 = new Vector2(atmosAngleOfs.Y, -atmosAngleOfs.X);
var tileCentre = new Vector2(tile.X + 0.5f, tile.Y + 0.5f);
var basisA = mapGrid.LocalToWorld(tileCentre + atmosAngleOfs - atmosAngleOfsR90);
var basisB = mapGrid.LocalToWorld(tileCentre + atmosAngleOfs + atmosAngleOfsR90);
drawHandle.DrawLine(basisA, basisB, Color.Azure);
}
}
CheckAndShowBlockDir(AtmosDirection.North);
CheckAndShowBlockDir(AtmosDirection.South);
CheckAndShowBlockDir(AtmosDirection.East);
CheckAndShowBlockDir(AtmosDirection.West);
// -- Pressure Direction --
if (data.PressureDirection != AtmosDirection.Invalid)
{
var atmosAngle = data.PressureDirection.ToAngle();
var atmosAngleOfs = atmosAngle.ToVec() * 0.4f;
var tileCentre = new Vector2(tile.X + 0.5f, tile.Y + 0.5f);
var basisA = mapGrid.LocalToWorld(tileCentre);
var basisB = mapGrid.LocalToWorld(tileCentre + atmosAngleOfs);
drawHandle.DrawLine(basisA, basisB, Color.Blue);
}
// -- Excited Groups --
if (data.InExcitedGroup)
{
var tilePos = new Vector2(tile.X, tile.Y);
var basisA = mapGrid.LocalToWorld(tilePos);
var basisB = mapGrid.LocalToWorld(tilePos + new Vector2(1.0f, 1.0f));
var basisC = mapGrid.LocalToWorld(tilePos + new Vector2(0.0f, 1.0f));
var basisD = mapGrid.LocalToWorld(tilePos + new Vector2(1.0f, 0.0f));
drawHandle.DrawLine(basisA, basisB, Color.Cyan);
drawHandle.DrawLine(basisC, basisD, Color.Cyan);
}
}
}
}
}
}
}
}
}