Files
tbd-station-14/Content.Server/NPC/HTN/PrimitiveTasks/HTNPrimitiveTask.cs
2023-05-01 14:57:11 -04:00

29 lines
1.1 KiB
C#

using Content.Server.NPC.HTN.Preconditions;
using Content.Server.NPC.Queries;
using Robust.Shared.Prototypes;
namespace Content.Server.NPC.HTN.PrimitiveTasks;
[Prototype("htnPrimitive")]
public sealed class HTNPrimitiveTask : HTNTask
{
/// <summary>
/// Should we re-apply our blackboard state as a result of our operator during startup?
/// This means you can re-use old data, e.g. re-using a pathfinder result, and avoid potentially expensive operations.
/// </summary>
[DataField("applyEffectsOnStartup")] public bool ApplyEffectsOnStartup = true;
/// <summary>
/// What needs to be true for this task to be able to run.
/// The operator may also implement its own checks internally as well if every primitive task using it requires it.
/// </summary>
[DataField("preconditions")] public List<HTNPrecondition> Preconditions = new();
[DataField("operator", required:true)] public HTNOperator Operator = default!;
/// <summary>
/// Services actively tick and can potentially update keys, such as combat target.
/// </summary>
[DataField("services")] public List<UtilityService> Services = new();
}