240 lines
9.0 KiB
C#
240 lines
9.0 KiB
C#
using Content.Server.AlertLevel;
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using Content.Server.Audio;
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using Content.Server.Light.Components;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.Examine;
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using Content.Shared.Light;
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using Content.Shared.Light.Components;
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using Robust.Server.GameObjects;
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using Color = Robust.Shared.Maths.Color;
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namespace Content.Server.Light.EntitySystems;
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public sealed class EmergencyLightSystem : SharedEmergencyLightSystem
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{
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[Dependency] private readonly AmbientSoundSystem _ambient = default!;
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[Dependency] private readonly BatterySystem _battery = default!;
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[Dependency] private readonly PointLightSystem _pointLight = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly StationSystem _station = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EmergencyLightComponent, EmergencyLightEvent>(OnEmergencyLightEvent);
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SubscribeLocalEvent<AlertLevelChangedEvent>(OnAlertLevelChanged);
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SubscribeLocalEvent<EmergencyLightComponent, ExaminedEvent>(OnEmergencyExamine);
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SubscribeLocalEvent<EmergencyLightComponent, PowerChangedEvent>(OnEmergencyPower);
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}
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private void OnEmergencyPower(Entity<EmergencyLightComponent> entity, ref PowerChangedEvent args)
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{
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var meta = MetaData(entity.Owner);
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// TODO: PowerChangedEvent shouldn't be issued for paused ents but this is the world we live in.
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if (meta.EntityLifeStage >= EntityLifeStage.Terminating ||
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meta.EntityPaused)
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{
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return;
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}
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UpdateState(entity);
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}
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private void OnEmergencyExamine(EntityUid uid, EmergencyLightComponent component, ExaminedEvent args)
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{
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using (args.PushGroup(nameof(EmergencyLightComponent)))
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{
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args.PushMarkup(
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Loc.GetString("emergency-light-component-on-examine",
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("batteryStateText",
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Loc.GetString(component.BatteryStateText[component.State]))));
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// Show alert level on the light itself.
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if (!TryComp<AlertLevelComponent>(_station.GetOwningStation(uid), out var alerts))
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return;
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if (alerts.AlertLevels == null)
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return;
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var name = alerts.CurrentLevel;
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var color = Color.White;
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if (alerts.AlertLevels.Levels.TryGetValue(alerts.CurrentLevel, out var details))
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color = details.Color;
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args.PushMarkup(
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Loc.GetString("emergency-light-component-on-examine-alert",
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("color", color.ToHex()),
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("level", Loc.GetString($"alert-level-{name.ToString().ToLower()}"))));
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}
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}
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private void OnEmergencyLightEvent(EntityUid uid, EmergencyLightComponent component, EmergencyLightEvent args)
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{
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switch (args.State)
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{
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case EmergencyLightState.On:
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case EmergencyLightState.Charging:
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EnsureComp<ActiveEmergencyLightComponent>(uid);
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break;
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case EmergencyLightState.Full:
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case EmergencyLightState.Empty:
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RemComp<ActiveEmergencyLightComponent>(uid);
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break;
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default:
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throw new ArgumentOutOfRangeException();
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}
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}
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private void OnAlertLevelChanged(AlertLevelChangedEvent ev)
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{
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if (!TryComp<AlertLevelComponent>(ev.Station, out var alert))
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return;
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if (alert.AlertLevels == null || !alert.AlertLevels.Levels.TryGetValue(ev.AlertLevel, out var details))
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return;
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var query = EntityQueryEnumerator<EmergencyLightComponent, PointLightComponent, AppearanceComponent, TransformComponent>();
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while (query.MoveNext(out var uid, out var light, out var pointLight, out var appearance, out var xform))
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{
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if (CompOrNull<StationMemberComponent>(xform.GridUid)?.Station != ev.Station)
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continue;
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_pointLight.SetColor(uid, details.EmergencyLightColor, pointLight);
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_appearance.SetData(uid, EmergencyLightVisuals.Color, details.EmergencyLightColor, appearance);
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if (details.ForceEnableEmergencyLights && !light.ForciblyEnabled)
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{
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light.ForciblyEnabled = true;
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TurnOn((uid, light));
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}
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else if (!details.ForceEnableEmergencyLights && light.ForciblyEnabled)
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{
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// Previously forcibly enabled, and we went down an alert level.
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light.ForciblyEnabled = false;
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UpdateState((uid, light));
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}
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}
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}
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public void SetState(EntityUid uid, EmergencyLightComponent component, EmergencyLightState state)
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{
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if (component.State == state) return;
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component.State = state;
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RaiseLocalEvent(uid, new EmergencyLightEvent(state));
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}
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public override void Update(float frameTime)
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{
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var query = EntityQueryEnumerator<ActiveEmergencyLightComponent, EmergencyLightComponent, BatteryComponent>();
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while (query.MoveNext(out var uid, out _, out var emergencyLight, out var battery))
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{
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Update((uid, emergencyLight), battery, frameTime);
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}
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}
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private void Update(Entity<EmergencyLightComponent> entity, BatteryComponent battery, float frameTime)
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{
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if (entity.Comp.State == EmergencyLightState.On)
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{
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if (!_battery.TryUseCharge(entity.Owner, entity.Comp.Wattage * frameTime, battery))
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{
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SetState(entity.Owner, entity.Comp, EmergencyLightState.Empty);
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TurnOff(entity);
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}
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}
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else
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{
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_battery.SetCharge(entity.Owner, battery.CurrentCharge + entity.Comp.ChargingWattage * frameTime * entity.Comp.ChargingEfficiency, battery);
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if (battery.IsFullyCharged)
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{
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if (TryComp<ApcPowerReceiverComponent>(entity.Owner, out var receiver))
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{
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receiver.Load = 1;
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}
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SetState(entity.Owner, entity.Comp, EmergencyLightState.Full);
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}
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}
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}
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/// <summary>
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/// Updates the light's power drain, battery drain, sprite and actual light state.
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/// </summary>
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public void UpdateState(Entity<EmergencyLightComponent> entity)
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{
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if (!TryComp<ApcPowerReceiverComponent>(entity.Owner, out var receiver))
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return;
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if (!TryComp<AlertLevelComponent>(_station.GetOwningStation(entity.Owner), out var alerts))
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return;
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if (alerts.AlertLevels == null || !alerts.AlertLevels.Levels.TryGetValue(alerts.CurrentLevel, out var details))
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{
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TurnOff(entity, Color.Red); // if no alert, default to off red state
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return;
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}
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if (receiver.Powered && !entity.Comp.ForciblyEnabled) // Green alert
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{
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receiver.Load = (int) Math.Abs(entity.Comp.Wattage);
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TurnOff(entity, details.Color);
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SetState(entity.Owner, entity.Comp, EmergencyLightState.Charging);
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}
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else if (!receiver.Powered) // If internal battery runs out it will end in off red state
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{
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TurnOn(entity, Color.Red);
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SetState(entity.Owner, entity.Comp, EmergencyLightState.On);
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}
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else // Powered and enabled
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{
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TurnOn(entity, details.Color);
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SetState(entity.Owner, entity.Comp, EmergencyLightState.On);
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}
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}
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private void TurnOff(Entity<EmergencyLightComponent> entity)
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{
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_pointLight.SetEnabled(entity.Owner, false);
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_appearance.SetData(entity.Owner, EmergencyLightVisuals.On, false);
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_ambient.SetAmbience(entity.Owner, false);
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}
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/// <summary>
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/// Turn off emergency light and set color.
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/// </summary>
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private void TurnOff(Entity<EmergencyLightComponent> entity, Color color)
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{
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_pointLight.SetEnabled(entity.Owner, false);
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_pointLight.SetColor(entity.Owner, color);
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_appearance.SetData(entity.Owner, EmergencyLightVisuals.Color, color);
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_appearance.SetData(entity.Owner, EmergencyLightVisuals.On, false);
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_ambient.SetAmbience(entity.Owner, false);
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}
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private void TurnOn(Entity<EmergencyLightComponent> entity)
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{
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_pointLight.SetEnabled(entity.Owner, true);
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_appearance.SetData(entity.Owner, EmergencyLightVisuals.On, true);
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_ambient.SetAmbience(entity.Owner, true);
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}
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/// <summary>
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/// Turn on emergency light and set color.
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/// </summary>
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private void TurnOn(Entity<EmergencyLightComponent> entity, Color color)
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{
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_pointLight.SetEnabled(entity.Owner, true);
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_pointLight.SetColor(entity.Owner, color);
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_appearance.SetData(entity.Owner, EmergencyLightVisuals.Color, color);
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_appearance.SetData(entity.Owner, EmergencyLightVisuals.On, true);
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_ambient.SetAmbience(entity.Owner, true);
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}
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}
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