Files
tbd-station-14/Content.Server/Weapons/Melee/WeaponRandom/WeaponRandomSystem.cs
2023-06-03 13:31:47 +10:00

37 lines
1.1 KiB
C#

using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.Random;
using Content.Shared.Cluwne;
namespace Content.Server.Weapons.Melee.WeaponRandom;
public sealed class WeaponRandomSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<WeaponRandomComponent, MeleeHitEvent>(OnMeleeHit);
}
private void OnMeleeHit(EntityUid uid, WeaponRandomComponent component, MeleeHitEvent args)
{
foreach (var entity in args.HitEntities)
{
if (HasComp<CluwneComponent>(entity) && component.AntiCluwne)
{
_audio.PlayPvs(component.DamageSound, uid);
args.BonusDamage = component.DamageBonus;
}
else if (_random.Prob(component.RandomDamageChance) && component.RandomDamage)
{
_audio.PlayPvs(component.DamageSound, uid);
args.BonusDamage = component.DamageBonus;
}
}
}
}