# Conflicts: # Content.Server/Actions/Actions/DisarmAction.cs # Content.Server/Actions/Actions/ScreamAction.cs # Content.Server/Arcade/Components/SpaceVillainArcadeComponent.cs # Content.Server/Damage/Components/DamageOnHighSpeedImpactComponent.cs # Content.Server/Explosion/Components/FlashExplosiveComponent.cs # Content.Server/Physics/Controllers/MoverController.cs # Content.Server/Portal/Components/PortalComponent.cs # Content.Server/Portal/Components/TeleporterComponent.cs # Content.Server/Projectiles/Components/ProjectileComponent.cs # Content.Server/Singularity/Components/EmitterComponent.cs # Content.Server/Sound/EmitSoundSystem.cs # Content.Server/Stunnable/Components/StunbatonComponent.cs # Content.Server/Tools/Components/MultitoolComponent.cs # Content.Server/Weapon/Ranged/Barrels/Components/ServerBatteryBarrelComponent.cs # Content.Shared/Gravity/GravityComponent.cs # Content.Shared/Light/Component/SharedExpendableLightComponent.cs # Content.Shared/Maps/ContentTileDefinition.cs # Content.Shared/Slippery/SlipperyComponent.cs # Content.Shared/Standing/StandingStateComponent.cs # Resources/Prototypes/Entities/Objects/Fun/bike_horn.yml
45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using Content.Shared.Sound;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.Stunnable.Components
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{
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[RegisterComponent]
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public class StunbatonComponent : Component
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{
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public override string Name => "Stunbaton";
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public bool Activated = false;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("paralyzeChanceNoSlowdown")]
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public float ParalyzeChanceNoSlowdown { get; set; } = 0.35f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("paralyzeChanceWithSlowdown")]
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public float ParalyzeChanceWithSlowdown { get; set; } = 0.85f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("paralyzeTime")]
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public float ParalyzeTime { get; set; } = 10f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("slowdownTime")]
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public float SlowdownTime { get; set; } = 5f;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("energyPerUse")]
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public float EnergyPerUse { get; set; } = 50;
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[DataField("stunSound")]
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public SoundSpecifier StunSound { get; set; } = new SoundPathSpecifier("/Audio/Weapons/egloves.ogg");
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[DataField("sparksSound")]
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public SoundSpecifier SparksSound { get; set; } = new SoundCollectionSpecifier("sparks");
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[DataField("turnOnFailSound")]
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public SoundSpecifier TurnOnFailSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/button.ogg");
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}
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}
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