22 lines
596 B
C#
22 lines
596 B
C#
using Content.Server.Light.Components;
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using Content.Shared.Throwing;
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using Robust.Shared.GameObjects;
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namespace Content.Server.Light.EntitySystems
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{
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public sealed class LightBulbSystem : EntitySystem
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{
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<LightBulbComponent, LandEvent>(HandleLand);
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}
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private void HandleLand(EntityUid uid, LightBulbComponent component, LandEvent args)
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{
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component.PlayBreakSound();
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component.State = LightBulbState.Broken;
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}
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}
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}
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