40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using System.IO;
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using Lidgren.Network;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Preferences
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{
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/// <summary>
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/// The client sends this to update a character profile.
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/// </summary>
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public sealed class MsgUpdateCharacter : NetMessage
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{
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public override MsgGroups MsgGroup => MsgGroups.Command;
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public int Slot;
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public ICharacterProfile Profile = default!;
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public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
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{
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Slot = buffer.ReadInt32();
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var length = buffer.ReadVariableInt32();
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using var stream = new MemoryStream(length);
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buffer.ReadAlignedMemory(stream, length);
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Profile = serializer.Deserialize<ICharacterProfile>(stream);
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}
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public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
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{
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buffer.Write(Slot);
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using (var stream = new MemoryStream())
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{
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serializer.Serialize(stream, Profile);
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buffer.WriteVariableInt32((int) stream.Length);
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stream.TryGetBuffer(out var segment);
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buffer.Write(segment);
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}
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}
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}
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}
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