* Boom! Emergency access! * Emergency access sound * locale * Updated sounds * bleh * Door electrify base * feat: popups on attempt to activate AI action when wires cut * refactor: use SharedApcPowerReceiverComponent to check if AI can interact with door * refactor: added icon and sound for door overcharge * meta.json should use tabs not spaces * refactor: extracted sounds for airlock overcharge to static field in system * refactor: cleanup, ScarKy0 mentions for resources * refactor: removed unused textures * feat: now notification is displayed when AI attempting to interact with door which have wire cut * StationAiWhitelistComponent is properly gating BUI OnMessageAttempt, SharedPowerReceiverSystem.IsPowered is now used to check if device powered * refactor: use PlayLocal to play electrify sound only for AI player * refactor: SetBoltsDown now uses TrySetBoltDown, checks for power. * bolts now check for power using SharedPowerReceiverSystem * electrify localization and louder electrify sounds * extracted ShowDeviceNotRespondingPopup, reverted airlocks not opening/closing when ai wire was cut * refactor: cleanup * New sprites and fixes * Copyright * even more sprite changes * refactore: cleanup, rename overcharge => electrify --------- Co-authored-by: ScarKy0 <scarky0@onet.eu> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
29 lines
1007 B
C#
29 lines
1007 B
C#
using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Power.Components;
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namespace Content.Shared.Power.EntitySystems;
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public abstract class SharedPowerReceiverSystem : EntitySystem
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{
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public abstract bool ResolveApc(EntityUid entity, [NotNullWhen(true)] ref SharedApcPowerReceiverComponent? component);
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/// <summary>
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/// Checks if entity is APC-powered device, and if it have power.
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/// </summary>
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public bool IsPowered(Entity<SharedApcPowerReceiverComponent?> entity)
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{
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if (!ResolveApc(entity.Owner, ref entity.Comp))
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return true;
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return entity.Comp.Powered;
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}
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protected string GetExamineText(bool powered)
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{
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return Loc.GetString("power-receiver-component-on-examine-main",
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("stateText", Loc.GetString(powered
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? "power-receiver-component-on-examine-powered"
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: "power-receiver-component-on-examine-unpowered")));
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}
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}
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