63 lines
1.3 KiB
C#
63 lines
1.3 KiB
C#
using Content.Shared.Actions;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Mech;
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[Serializable, NetSerializable]
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public enum MechVisuals : byte
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{
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Open, //whether or not it's open and has a rider
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Broken //if it broke and no longer works.
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}
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[Serializable, NetSerializable]
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public enum MechAssemblyVisuals : byte
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{
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State
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}
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[Serializable, NetSerializable]
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public enum MechVisualLayers : byte
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{
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Base
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}
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/// <summary>
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/// Event raised on equipment when it is inserted into a mech
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/// </summary>
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[ByRefEvent]
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public readonly record struct MechEquipmentInsertedEvent(EntityUid Mech)
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{
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public readonly EntityUid Mech = Mech;
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}
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/// <summary>
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/// Event raised on equipment when it is removed from a mech
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/// </summary>
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[ByRefEvent]
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public readonly record struct MechEquipmentRemovedEvent(EntityUid Mech)
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{
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public readonly EntityUid Mech = Mech;
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}
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/// <summary>
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/// Raised on the mech equipment before it is going to be removed.
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/// </summary>
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[ByRefEvent]
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public record struct AttemptRemoveMechEquipmentEvent()
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{
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public bool Cancelled = false;
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}
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public sealed partial class MechToggleEquipmentEvent : InstantActionEvent
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{
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}
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public sealed partial class MechOpenUiEvent : InstantActionEvent
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{
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}
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public sealed partial class MechEjectPilotEvent : InstantActionEvent
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{
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}
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