Files
tbd-station-14/Content.Client/Pinpointer/UI/UntrackedMapBoundUserInterface.cs
mr-bo-jangles 412f3f470c Set pAI up with a static map the pAI can use (#23499)
* Set pAI up with a trackless map

* Added a untracked map user interface class to support gps-less mapping
* Added to pAI by default, expect it to be  given to borgs as well in time.

As the personal AI is literally immobile as a ghost, it is useful to ensure that people carry one. With that idea in mind, it is worth giving the pAI a reason to be carried that doesn't depend on the player having a cracking selection of midi files on hand.

* Tried to use new ProtoId and have EntityUid on the client as commented by metalgearsloth

* Review

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-01-06 18:31:20 +11:00

36 lines
843 B
C#

using Robust.Client.GameObjects;
namespace Content.Client.Pinpointer.UI;
public sealed class UntrackedStationMapBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private StationMapWindow? _window;
public UntrackedStationMapBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window?.Close();
EntityUid? gridUid = null;
if (EntMan.TryGetComponent<TransformComponent>(Owner, out var xform))
{
gridUid = xform.GridUid;
}
_window = new StationMapWindow(gridUid, null);
_window.OpenCentered();
_window.OnClose += Close;
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_window?.Dispose();
}
}