Files
tbd-station-14/Content.Server/StationEvents/Events/BureaucraticError.cs
wrexbe 81e3b2da88 Make tests faster (#8737)
* Test changes

* Make finding the test tile a little smarter
2022-06-19 20:22:28 -07:00

61 lines
2.2 KiB
C#

using System.Linq;
using Content.Server.Station.Systems;
using JetBrains.Annotations;
using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events;
[UsedImplicitly]
public sealed class BureaucraticError : StationEvent
{
[Dependency] private readonly IRobustRandom _random = default!;
public override string StartAnnouncement =>
Loc.GetString("station-event-bureaucratic-error-announcement");
public override string Name => "BureaucraticError";
public override int MinimumPlayers => 25;
public override float Weight => WeightLow;
public override int? MaxOccurrences => 2;
protected override float EndAfter => 1f;
public override void Startup()
{
base.Startup();
var stationSystem = EntitySystem.Get<StationSystem>();
var stationJobsSystem = EntitySystem.Get<StationJobsSystem>();
if (stationSystem.Stations.Count == 0) return; // No stations
var chosenStation = _random.Pick(stationSystem.Stations.ToList());
var jobList = stationJobsSystem.GetJobs(chosenStation).Keys.ToList();
// Low chance to completely change up the late-join landscape by closing all positions except infinite slots.
// Lower chance than the /tg/ equivalent of this event.
if (_random.Prob(0.25f))
{
var chosenJob = _random.PickAndTake(jobList);
stationJobsSystem.MakeJobUnlimited(chosenStation, chosenJob); // INFINITE chaos.
foreach (var job in jobList)
{
if (stationJobsSystem.IsJobUnlimited(chosenStation, job))
continue;
stationJobsSystem.TrySetJobSlot(chosenStation, job, 0);
}
}
else
{
// Changing every role is maybe a bit too chaotic so instead change 20-30% of them.
for (var i = 0; i < _random.Next((int)(jobList.Count * 0.20), (int)(jobList.Count * 0.30)); i++)
{
var chosenJob = _random.PickAndTake(jobList);
if (stationJobsSystem.IsJobUnlimited(chosenStation, chosenJob))
continue;
stationJobsSystem.TryAdjustJobSlot(chosenStation, chosenJob, _random.Next(-3, 6));
}
}
}
}