61 lines
2.2 KiB
C#
61 lines
2.2 KiB
C#
using System.Linq;
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using Content.Server.Station.Systems;
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using JetBrains.Annotations;
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using Robust.Shared.Random;
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namespace Content.Server.StationEvents.Events;
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[UsedImplicitly]
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public sealed class BureaucraticError : StationEvent
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{
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[Dependency] private readonly IRobustRandom _random = default!;
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public override string StartAnnouncement =>
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Loc.GetString("station-event-bureaucratic-error-announcement");
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public override string Name => "BureaucraticError";
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public override int MinimumPlayers => 25;
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public override float Weight => WeightLow;
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public override int? MaxOccurrences => 2;
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protected override float EndAfter => 1f;
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public override void Startup()
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{
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base.Startup();
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var stationSystem = EntitySystem.Get<StationSystem>();
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var stationJobsSystem = EntitySystem.Get<StationJobsSystem>();
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if (stationSystem.Stations.Count == 0) return; // No stations
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var chosenStation = _random.Pick(stationSystem.Stations.ToList());
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var jobList = stationJobsSystem.GetJobs(chosenStation).Keys.ToList();
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// Low chance to completely change up the late-join landscape by closing all positions except infinite slots.
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// Lower chance than the /tg/ equivalent of this event.
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if (_random.Prob(0.25f))
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{
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var chosenJob = _random.PickAndTake(jobList);
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stationJobsSystem.MakeJobUnlimited(chosenStation, chosenJob); // INFINITE chaos.
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foreach (var job in jobList)
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{
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if (stationJobsSystem.IsJobUnlimited(chosenStation, job))
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continue;
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stationJobsSystem.TrySetJobSlot(chosenStation, job, 0);
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}
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}
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else
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{
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// Changing every role is maybe a bit too chaotic so instead change 20-30% of them.
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for (var i = 0; i < _random.Next((int)(jobList.Count * 0.20), (int)(jobList.Count * 0.30)); i++)
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{
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var chosenJob = _random.PickAndTake(jobList);
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if (stationJobsSystem.IsJobUnlimited(chosenStation, chosenJob))
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continue;
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stationJobsSystem.TryAdjustJobSlot(chosenStation, chosenJob, _random.Next(-3, 6));
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}
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}
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}
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}
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