Files
tbd-station-14/Content.Server/Ghost/Components/GhostRadioComponent.cs
2022-06-23 20:48:26 +10:00

56 lines
2.0 KiB
C#

using Content.Server.Radio.Components;
using Content.Shared.Chat;
using Content.Shared.Radio;
using Robust.Server.GameObjects;
using Robust.Shared.Network;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
namespace Content.Server.Ghost.Components
{
/// <summary>
/// Add to a particular entity to let it receive messages from the specified channels.
/// </summary>
[RegisterComponent]
[ComponentReference(typeof(IRadio))]
public sealed class GhostRadioComponent : Component, IRadio
{
// TODO: This class is yuck
[Dependency] private readonly IServerNetManager _netManager = default!;
[Dependency] private readonly IEntityManager _entMan = default!;
[DataField("channels", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<RadioChannelPrototype>))]
private HashSet<string> _channels = new()
{
"Common",
"Command",
"CentCom",
"Engineering",
"Medical",
"Science",
"Security",
"Service",
"Supply",
};
public void Receive(string message, RadioChannelPrototype channel, EntityUid speaker)
{
if (!_channels.Contains(channel.ID) || !_entMan.TryGetComponent(Owner, out ActorComponent? actor))
return;
var playerChannel = actor.PlayerSession.ConnectedClient;
var msg = new MsgChatMessage
{
Channel = ChatChannel.Radio,
Message = message,
//Square brackets are added here to avoid issues with escaping
MessageWrap = Loc.GetString("chat-radio-message-wrap", ("color", channel.Color), ("channel", $"\\[{channel.Name}\\]"), ("name", _entMan.GetComponent<MetaDataComponent>(speaker).EntityName))
};
_netManager.ServerSendMessage(msg, playerChannel);
}
public void Broadcast(string message, EntityUid speaker, RadioChannelPrototype channel) { }
}
}