Files
tbd-station-14/Content.Server/Explosion/EntitySystems/TriggerSystem.cs
2022-03-06 04:02:34 +11:00

154 lines
5.2 KiB
C#

using System;
using Content.Server.Administration.Logs;
using Content.Server.Doors;
using Content.Server.Doors.Components;
using Content.Server.Doors.Systems;
using Content.Server.Explosion.Components;
using Content.Server.Flash;
using Content.Server.Flash.Components;
using Content.Shared.Audio;
using Content.Shared.Doors;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Dynamics;
using Robust.Shared.Player;
using Robust.Shared.Timing;
using System.Threading;
using Content.Server.Construction.Components;
using Content.Shared.Trigger;
using Timer = Robust.Shared.Timing.Timer;
using Content.Shared.Physics;
using System.Collections.Generic;
namespace Content.Server.Explosion.EntitySystems
{
/// <summary>
/// Raised whenever something is Triggered on the entity.
/// </summary>
public sealed class TriggerEvent : HandledEntityEventArgs
{
public EntityUid Triggered { get; }
public EntityUid? User { get; }
public TriggerEvent(EntityUid triggered, EntityUid? user = null)
{
Triggered = triggered;
User = user;
}
}
[UsedImplicitly]
public sealed partial class TriggerSystem : EntitySystem
{
[Dependency] private readonly ExplosionSystem _explosions = default!;
[Dependency] private readonly FixtureSystem _fixtures = default!;
[Dependency] private readonly FlashSystem _flashSystem = default!;
[Dependency] private readonly DoorSystem _sharedDoorSystem = default!;
[Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
public override void Initialize()
{
base.Initialize();
InitializeProximity();
InitializeOnUse();
SubscribeLocalEvent<TriggerOnCollideComponent, StartCollideEvent>(OnTriggerCollide);
SubscribeLocalEvent<DeleteOnTriggerComponent, TriggerEvent>(HandleDeleteTrigger);
SubscribeLocalEvent<SoundOnTriggerComponent, TriggerEvent>(HandleSoundTrigger);
SubscribeLocalEvent<ExplodeOnTriggerComponent, TriggerEvent>(HandleExplodeTrigger);
SubscribeLocalEvent<FlashOnTriggerComponent, TriggerEvent>(HandleFlashTrigger);
SubscribeLocalEvent<ToggleDoorOnTriggerComponent, TriggerEvent>(HandleDoorTrigger);
}
#region Explosions
private void HandleExplodeTrigger(EntityUid uid, ExplodeOnTriggerComponent component, TriggerEvent args)
{
if (!EntityManager.TryGetComponent(uid, out ExplosiveComponent? explosiveComponent)) return;
Explode(uid, explosiveComponent, args.User);
}
// You really shouldn't call this directly (TODO Change that when ExplosionHelper gets changed).
public void Explode(EntityUid uid, ExplosiveComponent component, EntityUid? user = null)
{
if (component.Exploding)
{
return;
}
component.Exploding = true;
_explosions.SpawnExplosion(uid,
component.DevastationRange,
component.HeavyImpactRange,
component.LightImpactRange,
component.FlashRange,
user);
EntityManager.QueueDeleteEntity(uid);
}
#endregion
#region Flash
private void HandleFlashTrigger(EntityUid uid, FlashOnTriggerComponent component, TriggerEvent args)
{
// TODO Make flash durations sane ffs.
_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f);
}
#endregion
private void HandleSoundTrigger(EntityUid uid, SoundOnTriggerComponent component, TriggerEvent args)
{
if (component.Sound == null) return;
SoundSystem.Play(Filter.Pvs(component.Owner), component.Sound.GetSound(), uid);
}
private void HandleDeleteTrigger(EntityUid uid, DeleteOnTriggerComponent component, TriggerEvent args)
{
EntityManager.QueueDeleteEntity(uid);
}
private void HandleDoorTrigger(EntityUid uid, ToggleDoorOnTriggerComponent component, TriggerEvent args)
{
_sharedDoorSystem.TryToggleDoor(uid);
}
private void OnTriggerCollide(EntityUid uid, TriggerOnCollideComponent component, StartCollideEvent args)
{
Trigger(component.Owner);
}
public void Trigger(EntityUid trigger, EntityUid? user = null)
{
var triggerEvent = new TriggerEvent(trigger, user);
EntityManager.EventBus.RaiseLocalEvent(trigger, triggerEvent);
}
public void HandleTimerTrigger(TimeSpan delay, EntityUid triggered, EntityUid? user = null)
{
if (delay.TotalSeconds <= 0)
{
Trigger(triggered, user);
return;
}
Timer.Spawn(delay, () =>
{
if (Deleted(triggered)) return;
Trigger(triggered, user);
});
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateProximity(frameTime);
}
}
}