Files
tbd-station-14/Content.Server/Anomaly/Effects/ShuffleParticlesAnomalySystem.cs
Ed a4ec01d471 Anomalies behaviours (#24683)
* Added new anomaly particle

* Add basic anomaly behaviour

* +2 parametres

* add functional to new particle

* add components to behaviours

* big content

* add shuffle, moved thing to server

* clean up

* fixes

* random pick redo

* bonjour behavioUr

* fix AJCM

* fix

* add some new behaviours

* power modifier behaviour

* rmeove timer

* new event for update ui fix

* refactor!

* fixes

* enum

* Fix mapinit

* Minor touches

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2024-04-01 19:29:13 +11:00

42 lines
1.4 KiB
C#

using Content.Server.Anomaly.Components;
using Content.Shared.Anomaly.Components;
using Robust.Shared.Physics.Events;
using Robust.Shared.Random;
namespace Content.Server.Anomaly.Effects;
public sealed class ShuffleParticlesAnomalySystem : EntitySystem
{
[Dependency] private readonly AnomalySystem _anomaly = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
SubscribeLocalEvent<ShuffleParticlesAnomalyComponent, AnomalyPulseEvent>(OnPulse);
SubscribeLocalEvent<ShuffleParticlesAnomalyComponent, StartCollideEvent>(OnStartCollide);
}
private void OnStartCollide(EntityUid uid, ShuffleParticlesAnomalyComponent shuffle, StartCollideEvent args)
{
if (!TryComp<AnomalyComponent>(uid, out var anomaly))
return;
if (shuffle.ShuffleOnParticleHit && _random.Prob(shuffle.Prob))
_anomaly.ShuffleParticlesEffect(anomaly);
if (!TryComp<AnomalousParticleComponent>(args.OtherEntity, out var particle))
return;
}
private void OnPulse(EntityUid uid, ShuffleParticlesAnomalyComponent shuffle, AnomalyPulseEvent args)
{
if (!TryComp<AnomalyComponent>(uid, out var anomaly))
return;
if (shuffle.ShuffleOnPulse && _random.Prob(shuffle.Prob))
{
_anomaly.ShuffleParticlesEffect(anomaly);
}
}
}