1. made the magic mirror actually reflect your current hair state when you open it. 2. Made magic mirror one window. 3. Use color sliders for magic mirror.
63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components
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{
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public class SharedMagicMirrorComponent : Component
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{
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public override string Name => "MagicMirror";
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[Serializable, NetSerializable]
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public enum MagicMirrorUiKey
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{
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Key
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}
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[Serializable, NetSerializable]
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public class HairSelectedMessage : BoundUserInterfaceMessage
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{
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public readonly string HairName;
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public readonly bool IsFacialHair;
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public HairSelectedMessage(string name, bool isFacialHair)
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{
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HairName = name;
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IsFacialHair = isFacialHair;
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}
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}
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[Serializable, NetSerializable]
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public class HairColorSelectedMessage : BoundUserInterfaceMessage
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{
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public (byte r, byte g, byte b) HairColor;
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public readonly bool IsFacialHair;
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public HairColorSelectedMessage((byte r, byte g, byte b) color, bool isFacialHair)
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{
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HairColor = color;
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IsFacialHair = isFacialHair;
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}
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}
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[Serializable, NetSerializable]
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public class MagicMirrorInitialDataMessage : BoundUserInterfaceMessage
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{
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public readonly Color HairColor;
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public readonly Color FacialHairColor;
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public readonly string HairName;
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public readonly string FacialHairName;
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public MagicMirrorInitialDataMessage(Color hairColor, Color facialHairColor, string hairName, string facialHairName)
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{
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HairColor = hairColor;
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FacialHairColor = facialHairColor;
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HairName = hairName;
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FacialHairName = facialHairName;
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}
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}
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}
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}
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