* Implement device networking * Implement device configuration menu * Fix device network * Implement disposal mailing unit * Implement base network connection Implement wired and wireless network connection Implement device network metadata * Fix dereference null error * Fix wired network null checks * Change BaseNetworks enum to NetworkUtils class Add PingResponse function to NetworkUtils Change device network file structure * Add doc comments * Apply suggestions from code review Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> * Add tag validation to disposal mailing unit * Add tag validation to the mailing unit component * Address reviews Change WiredNetwork can connect check Change device networking string literals to constants * Address reviews Revert changes to PowerProvider and PowerReceiver Add new NodeGroup WELP * Fix recursive access to Owner property * Integrate suggested changes * Fix TryGetWireNet acting on NullPowerProvider Fix network connections not checking if their owner has been deleted * Close device network connection when the owning entity got deleted Fix mailing unit not closing the device network connection on remove * Remove GetWireNet from NullPowerProvider Co-authored-by: Julian Giebel <j.giebel@netrocks.info> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components.UserInterface;
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using Robust.Shared.Serialization;
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using System;
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using System.Collections.Generic;
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namespace Content.Shared.GameObjects.Components
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{
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public class SharedConfigurationComponent : Component
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{
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public override string Name => "Configuration";
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[Serializable, NetSerializable]
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public class ConfigurationBoundUserInterfaceState : BoundUserInterfaceState
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{
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public readonly Dictionary<string, string> Config;
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public ConfigurationBoundUserInterfaceState(Dictionary<string, string> config)
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{
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Config = config;
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}
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}
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/// <summary>
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/// Message data sent from client to server when the device configuration is updated.
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/// </summary>
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[Serializable, NetSerializable]
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public class ConfigurationUpdatedMessage : BoundUserInterfaceMessage
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{
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public readonly Dictionary<string, string> Config;
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public ConfigurationUpdatedMessage(Dictionary<string, string> config)
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{
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Config = config;
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}
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}
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[Serializable, NetSerializable]
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public class ValidationUpdateMessage : BoundUserInterfaceMessage
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{
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public readonly string ValidationString;
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public ValidationUpdateMessage(string validationString)
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{
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ValidationString = validationString;
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}
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}
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[Serializable, NetSerializable]
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public enum ConfigurationUiKey
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{
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Key
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}
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}
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}
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