267 lines
9.0 KiB
C#
267 lines
9.0 KiB
C#
using System;
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using Content.Server.GameObjects.Components.Sound;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Shared.GameObjects;
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using Content.Shared.GameObjects.Components.Weapons.Ranged;
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using Content.Shared.Interfaces;
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using SS14.Server.GameObjects;
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using SS14.Server.GameObjects.Components.Container;
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using SS14.Shared.Audio;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Maths;
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using SS14.Shared.Serialization;
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using SS14.Shared.Utility;
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namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
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{
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public class BallisticMagazineWeaponComponent : BallisticWeaponComponent, IUse, IAttackBy
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{
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public override string Name => "BallisticMagazineWeapon";
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private string _defaultMagazine;
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private ContainerSlot _magazineSlot;
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private BallisticMagazineType _magazineType;
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public BallisticMagazineType MagazineType => _magazineType;
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private IEntity Magazine => _magazineSlot.ContainedEntity;
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private Random _bulletDropRandom;
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private string _magInSound;
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private string _magOutSound;
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private string _autoEjectSound;
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private bool _autoEjectMagazine;
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private AppearanceComponent _appearance;
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private static readonly Direction[] _randomBulletDirs =
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{
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Direction.North,
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Direction.East,
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Direction.South,
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Direction.West
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};
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protected override int ChamberCount => 1;
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _magazineType, "magazine", BallisticMagazineType.Unspecified);
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serializer.DataField(ref _defaultMagazine, "default_magazine", null);
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serializer.DataField(ref _autoEjectMagazine, "auto_eject_magazine", false);
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serializer.DataField(ref _autoEjectSound, "sound_auto_eject", null);
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serializer.DataField(ref _magInSound, "sound_magazine_in", null);
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serializer.DataField(ref _magOutSound, "sound_magazine_out", null);
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}
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public override void Initialize()
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{
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base.Initialize();
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_appearance = Owner.GetComponent<AppearanceComponent>();
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_bulletDropRandom = new Random(Owner.Uid.GetHashCode() ^ DateTime.Now.GetHashCode());
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}
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public override void Startup()
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{
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base.Startup();
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_magazineSlot =
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ContainerManagerComponent.Ensure<ContainerSlot>("ballistic_gun_magazine", Owner,
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out var alreadyExisted);
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if (!alreadyExisted && _defaultMagazine != null)
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{
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var magazine = Owner.EntityManager.SpawnEntity(_defaultMagazine);
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InsertMagazine(magazine, false);
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}
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else if (Magazine != null)
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{
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// Already got magazine from loading a container.
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Magazine.GetComponent<BallisticMagazineComponent>().OnAmmoCountChanged += _magazineAmmoCountChanged;
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}
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_updateAppearance();
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}
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public bool InsertMagazine(IEntity magazine, bool playSound = true)
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{
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if (!magazine.TryGetComponent(out BallisticMagazineComponent component))
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{
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throw new ArgumentException("Not a magazine", nameof(magazine));
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}
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if (component.MagazineType != MagazineType)
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{
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throw new ArgumentException("Wrong magazine type", nameof(magazine));
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}
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if (component.Caliber != Caliber)
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{
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throw new ArgumentException("Wrong caliber", nameof(magazine));
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}
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if (!_magazineSlot.Insert(magazine))
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{
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return false;
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}
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if (_magInSound != null)
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{
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Owner.GetComponent<SoundComponent>().Play(_magInSound);
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}
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component.OnAmmoCountChanged += _magazineAmmoCountChanged;
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if (GetChambered(0) == null)
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{
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// No bullet in chamber, load one from magazine.
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var bullet = component.TakeBullet();
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if (bullet != null)
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{
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LoadIntoChamber(0, bullet);
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}
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}
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_updateAppearance();
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return true;
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}
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public bool EjectMagazine(bool playSound = true)
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{
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var entity = Magazine;
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if (entity == null)
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{
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return false;
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}
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if (_magazineSlot.Remove(entity))
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{
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entity.Transform.GridPosition = Owner.Transform.GridPosition;
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if (_magOutSound != null)
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{
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Owner.GetComponent<SoundComponent>().Play(_magOutSound);
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}
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_updateAppearance();
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entity.GetComponent<BallisticMagazineComponent>().OnAmmoCountChanged -= _magazineAmmoCountChanged;
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return true;
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}
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_updateAppearance();
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return false;
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}
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protected override void CycleChamberedBullet(int chamber)
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{
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DebugTools.Assert(chamber == 0);
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// Eject chambered bullet.
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var entity = RemoveFromChamber(chamber);
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entity.Transform.GridPosition = Owner.Transform.GridPosition;
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entity.Transform.LocalRotation = _bulletDropRandom.Pick(_randomBulletDirs).ToAngle();
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var effect = $"/Audio/items/weapons/casingfall{_bulletDropRandom.Next(1, 4)}.ogg";
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Owner.GetComponent<SoundComponent>().Play(effect, AudioParams.Default.WithVolume(-3));
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if (Magazine != null)
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{
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var magComponent = Magazine.GetComponent<BallisticMagazineComponent>();
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var bullet = magComponent.TakeBullet();
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if (bullet != null)
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{
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LoadIntoChamber(0, bullet);
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}
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if (magComponent.CountLoaded == 0 && _autoEjectMagazine)
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{
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EjectMagazine();
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if (_autoEjectSound != null)
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{
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Owner.GetComponent<SoundComponent>().Play(_autoEjectSound, AudioParams.Default.WithVolume(-5));
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}
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}
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}
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_updateAppearance();
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}
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public bool UseEntity(UseEntityEventArgs eventArgs)
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{
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var ret = EjectMagazine();
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if (ret)
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{
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Owner.PopupMessage(eventArgs.User, "Magazine ejected");
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}
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else
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{
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Owner.PopupMessage(eventArgs.User, "No magazine");
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}
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return true;
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}
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public bool AttackBy(AttackByEventArgs eventArgs)
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{
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if (!eventArgs.AttackWith.TryGetComponent(out BallisticMagazineComponent component))
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{
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return false;
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}
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if (Magazine != null)
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{
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Owner.PopupMessage(eventArgs.User, "Already got a magazine.");
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return false;
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}
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if (component.MagazineType != MagazineType || component.Caliber != Caliber)
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{
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Owner.PopupMessage(eventArgs.User, "Magazine doesn't fit.");
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return false;
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}
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return InsertMagazine(eventArgs.AttackWith);
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}
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private void _magazineAmmoCountChanged()
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{
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_updateAppearance();
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}
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private void _updateAppearance()
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{
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if (Magazine != null)
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{
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var comp = Magazine.GetComponent<BallisticMagazineComponent>();
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_appearance.SetData(BallisticMagazineWeaponVisuals.AmmoLeft, comp.CountLoaded);
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_appearance.SetData(BallisticMagazineWeaponVisuals.AmmoCapacity, comp.Capacity);
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_appearance.SetData(BallisticMagazineWeaponVisuals.MagazineLoaded, true);
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}
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else
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{
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_appearance.SetData(BallisticMagazineWeaponVisuals.AmmoLeft, 0);
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_appearance.SetData(BallisticMagazineWeaponVisuals.AmmoLeft, 0);
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_appearance.SetData(BallisticMagazineWeaponVisuals.MagazineLoaded, false);
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}
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}
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[Verb]
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public sealed class EjectMagazineVerb : Verb<BallisticMagazineWeaponComponent>
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{
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protected override string GetText(IEntity user, BallisticMagazineWeaponComponent component)
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{
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return component.Magazine == null ? "Eject magazine (magazine missing)" : "Eject magazine";
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}
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protected override bool IsDisabled(IEntity user, BallisticMagazineWeaponComponent component)
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{
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return component.Magazine == null;
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}
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protected override void Activate(IEntity user, BallisticMagazineWeaponComponent component)
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{
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component.EjectMagazine();
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}
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}
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}
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}
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