Files
tbd-station-14/Content.Server/GameObjects/Components/Weapon/Ranged/Projectile/BallisticMagazineWeaponComponent.cs

267 lines
9.0 KiB
C#

using System;
using Content.Server.GameObjects.Components.Sound;
using Content.Server.GameObjects.EntitySystems;
using Content.Shared.GameObjects;
using Content.Shared.GameObjects.Components.Weapons.Ranged;
using Content.Shared.Interfaces;
using SS14.Server.GameObjects;
using SS14.Server.GameObjects.Components.Container;
using SS14.Shared.Audio;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.Maths;
using SS14.Shared.Serialization;
using SS14.Shared.Utility;
namespace Content.Server.GameObjects.Components.Weapon.Ranged.Projectile
{
public class BallisticMagazineWeaponComponent : BallisticWeaponComponent, IUse, IAttackBy
{
public override string Name => "BallisticMagazineWeapon";
private string _defaultMagazine;
private ContainerSlot _magazineSlot;
private BallisticMagazineType _magazineType;
public BallisticMagazineType MagazineType => _magazineType;
private IEntity Magazine => _magazineSlot.ContainedEntity;
private Random _bulletDropRandom;
private string _magInSound;
private string _magOutSound;
private string _autoEjectSound;
private bool _autoEjectMagazine;
private AppearanceComponent _appearance;
private static readonly Direction[] _randomBulletDirs =
{
Direction.North,
Direction.East,
Direction.South,
Direction.West
};
protected override int ChamberCount => 1;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _magazineType, "magazine", BallisticMagazineType.Unspecified);
serializer.DataField(ref _defaultMagazine, "default_magazine", null);
serializer.DataField(ref _autoEjectMagazine, "auto_eject_magazine", false);
serializer.DataField(ref _autoEjectSound, "sound_auto_eject", null);
serializer.DataField(ref _magInSound, "sound_magazine_in", null);
serializer.DataField(ref _magOutSound, "sound_magazine_out", null);
}
public override void Initialize()
{
base.Initialize();
_appearance = Owner.GetComponent<AppearanceComponent>();
_bulletDropRandom = new Random(Owner.Uid.GetHashCode() ^ DateTime.Now.GetHashCode());
}
public override void Startup()
{
base.Startup();
_magazineSlot =
ContainerManagerComponent.Ensure<ContainerSlot>("ballistic_gun_magazine", Owner,
out var alreadyExisted);
if (!alreadyExisted && _defaultMagazine != null)
{
var magazine = Owner.EntityManager.SpawnEntity(_defaultMagazine);
InsertMagazine(magazine, false);
}
else if (Magazine != null)
{
// Already got magazine from loading a container.
Magazine.GetComponent<BallisticMagazineComponent>().OnAmmoCountChanged += _magazineAmmoCountChanged;
}
_updateAppearance();
}
public bool InsertMagazine(IEntity magazine, bool playSound = true)
{
if (!magazine.TryGetComponent(out BallisticMagazineComponent component))
{
throw new ArgumentException("Not a magazine", nameof(magazine));
}
if (component.MagazineType != MagazineType)
{
throw new ArgumentException("Wrong magazine type", nameof(magazine));
}
if (component.Caliber != Caliber)
{
throw new ArgumentException("Wrong caliber", nameof(magazine));
}
if (!_magazineSlot.Insert(magazine))
{
return false;
}
if (_magInSound != null)
{
Owner.GetComponent<SoundComponent>().Play(_magInSound);
}
component.OnAmmoCountChanged += _magazineAmmoCountChanged;
if (GetChambered(0) == null)
{
// No bullet in chamber, load one from magazine.
var bullet = component.TakeBullet();
if (bullet != null)
{
LoadIntoChamber(0, bullet);
}
}
_updateAppearance();
return true;
}
public bool EjectMagazine(bool playSound = true)
{
var entity = Magazine;
if (entity == null)
{
return false;
}
if (_magazineSlot.Remove(entity))
{
entity.Transform.GridPosition = Owner.Transform.GridPosition;
if (_magOutSound != null)
{
Owner.GetComponent<SoundComponent>().Play(_magOutSound);
}
_updateAppearance();
entity.GetComponent<BallisticMagazineComponent>().OnAmmoCountChanged -= _magazineAmmoCountChanged;
return true;
}
_updateAppearance();
return false;
}
protected override void CycleChamberedBullet(int chamber)
{
DebugTools.Assert(chamber == 0);
// Eject chambered bullet.
var entity = RemoveFromChamber(chamber);
entity.Transform.GridPosition = Owner.Transform.GridPosition;
entity.Transform.LocalRotation = _bulletDropRandom.Pick(_randomBulletDirs).ToAngle();
var effect = $"/Audio/items/weapons/casingfall{_bulletDropRandom.Next(1, 4)}.ogg";
Owner.GetComponent<SoundComponent>().Play(effect, AudioParams.Default.WithVolume(-3));
if (Magazine != null)
{
var magComponent = Magazine.GetComponent<BallisticMagazineComponent>();
var bullet = magComponent.TakeBullet();
if (bullet != null)
{
LoadIntoChamber(0, bullet);
}
if (magComponent.CountLoaded == 0 && _autoEjectMagazine)
{
EjectMagazine();
if (_autoEjectSound != null)
{
Owner.GetComponent<SoundComponent>().Play(_autoEjectSound, AudioParams.Default.WithVolume(-5));
}
}
}
_updateAppearance();
}
public bool UseEntity(UseEntityEventArgs eventArgs)
{
var ret = EjectMagazine();
if (ret)
{
Owner.PopupMessage(eventArgs.User, "Magazine ejected");
}
else
{
Owner.PopupMessage(eventArgs.User, "No magazine");
}
return true;
}
public bool AttackBy(AttackByEventArgs eventArgs)
{
if (!eventArgs.AttackWith.TryGetComponent(out BallisticMagazineComponent component))
{
return false;
}
if (Magazine != null)
{
Owner.PopupMessage(eventArgs.User, "Already got a magazine.");
return false;
}
if (component.MagazineType != MagazineType || component.Caliber != Caliber)
{
Owner.PopupMessage(eventArgs.User, "Magazine doesn't fit.");
return false;
}
return InsertMagazine(eventArgs.AttackWith);
}
private void _magazineAmmoCountChanged()
{
_updateAppearance();
}
private void _updateAppearance()
{
if (Magazine != null)
{
var comp = Magazine.GetComponent<BallisticMagazineComponent>();
_appearance.SetData(BallisticMagazineWeaponVisuals.AmmoLeft, comp.CountLoaded);
_appearance.SetData(BallisticMagazineWeaponVisuals.AmmoCapacity, comp.Capacity);
_appearance.SetData(BallisticMagazineWeaponVisuals.MagazineLoaded, true);
}
else
{
_appearance.SetData(BallisticMagazineWeaponVisuals.AmmoLeft, 0);
_appearance.SetData(BallisticMagazineWeaponVisuals.AmmoLeft, 0);
_appearance.SetData(BallisticMagazineWeaponVisuals.MagazineLoaded, false);
}
}
[Verb]
public sealed class EjectMagazineVerb : Verb<BallisticMagazineWeaponComponent>
{
protected override string GetText(IEntity user, BallisticMagazineWeaponComponent component)
{
return component.Magazine == null ? "Eject magazine (magazine missing)" : "Eject magazine";
}
protected override bool IsDisabled(IEntity user, BallisticMagazineWeaponComponent component)
{
return component.Magazine == null;
}
protected override void Activate(IEntity user, BallisticMagazineWeaponComponent component)
{
component.EjectMagazine();
}
}
}
}