Files
tbd-station-14/Content.Client/GameObjects/Components/Wires/WiresVisualizer.cs
2020-07-23 00:56:53 +02:00

26 lines
794 B
C#

using Robust.Client.GameObjects;
using Robust.Client.Interfaces.GameObjects.Components;
using static Content.Shared.GameObjects.Components.SharedWiresComponent;
namespace Content.Client.GameObjects.Components.Wires
{
public class WiresVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (component.TryGetData<bool>(WiresVisuals.MaintenancePanelState, out var state))
{
sprite.LayerSetVisible(WiresVisualLayers.MaintenancePanel, state);
}
}
public enum WiresVisualLayers
{
MaintenancePanel,
}
}
}