18 lines
712 B
C#
18 lines
712 B
C#
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization.Manager.Attributes;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Server.Sound
|
|
{
|
|
/// <summary>
|
|
/// Base sound emitter which defines most of the data fields.
|
|
/// Default behavior first try to play the sound collection,
|
|
/// and if one isn't assigned, then it will try to play the single sound.
|
|
/// </summary>
|
|
public abstract class BaseEmitSoundComponent : Component
|
|
{
|
|
[ViewVariables(VVAccess.ReadWrite)] [DataField("variation")] public float PitchVariation { get; set; }
|
|
[ViewVariables(VVAccess.ReadWrite)] [DataField("soundCollection")] public string? SoundCollectionName { get; set; }
|
|
}
|
|
}
|