* shuffles devicelist to shared, adds an overlay for devicelist * adds space property to overlay * moves networkconfigurator to shared, makes devicelistsystem clientside check activedevicelist * dirties components upon change, adds networkedcomponent to sharednetworkconfigurator * state handlers for networked components * whoops * lots of shuffling, renaming, and access changes * randomizes color for every new entity added to the overlay * adds a client-side action to clear all network overlays if they're active * clones action (oops) * localization, adds a command for clearing network link overlays (in case the action disappears) * moves the entity manager up into the bui fields * makes that a dependency * attempts to just directly get the color from the dict when drawing, now * fixes up a few comments * adds dirty on init to devicelistcomponent * hacky solution related to mapping with a networkconfigurator * more stricter bound on that hacky solution * just checks if the life stage is initialized instead of if the entity was initialized * moves getalldevices to shared * readds linq import * tries to ensure that the show button is toggled on if the device we're trying to configure is currently being tracked by the overlay * some reorganization
16 lines
447 B
C#
16 lines
447 B
C#
namespace Content.Client.NetworkConfigurator;
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/// <summary>
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/// This is used for...
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/// </summary>
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[RegisterComponent]
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public sealed class NetworkConfiguratorActiveLinkOverlayComponent : Component
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{
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/// <summary>
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/// The entities linked to this network configurator.
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/// This could just... couldn't this just be grabbed
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/// if DeviceList was shared?
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/// </summary>
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public HashSet<EntityUid> Devices = new();
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}
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